The NE Skin Shader is a simpler and more affordable skin material alternative to my "Versatile Skin Shader". It features different elements such as simulated sub-surface scattering, wetness and peach skin to produce a very nice looking skin for your realistic or semi-realistic characters.
Features:
Specular controls to simulate wet skin or sweat.
Emissive channel to simulate glowing tattoos or magical skin marks.
Two versions, one with reflection probe support and one without.
Peach skin effect to simulate skin fuzz.
Can be used to make velvet-like fabrics.
Supports DirectX, OpenGL, Metal, consoles.
For a more robust shader, please take a look at "Domaginarium's PBR + SSS Versatile Skin Shader"