Landscaper is a tool for procedural placement of foliage on a terrain or any other surface in Unity.Landscaper simulates foliage growth by planting an initial set of foliage instances, which then spawn children of their own, allowing forested areas to expand in a more natural fashion.Individual species of foliage can be designed to behave differently when simulated, resulting in a wide range of natural looking foliage. Per-species settings include:Initial seed densityMax seed travel distanceMin/max childrenCollision & shade rangeWhether a species can grow in the shade of other foliageRandom scale variationMin/max slope angleMin/max altitudeTerrain texture maskPer-generation override settings for scale & prefabLinksReadmeForum ThreadVideo Quick-Start GuideFAQ