Creating new particle systems for every explosion, fire, spark or flash is not only bad for performance, it can be tedious and easy to lose track of.
Instead, Sparkler calls global particle emissions on command, at any position in the game world.
Features
- Set up Sparkler Agents just like regular particle emitters.
- One simple line of C# code anywhere in your game will invoke particles at any given position.
- Agents can also instantiate objects or move and rotate an icon instead of particles.
- Supports Particle Playground emitters!
- Full, documented source code included.
Check out our other plugins:
Soapbox - Easy audio management
UConsole - Cheat command console
SuperBehaviour - Write shorter, faster code