The Game Synchronization SE provides functionality to synchronize the game world using the RTS Lockstep mechanism. Provides an efficient way to synchronize many objects by sending their actions instead of streaming their positions.
It uses Unity networking RPCs to simulate a p2p model.
This package is a part of an EC Project http://mediafi.org
The Game Synchronization is a open source project under MIT Licence:
https://github.com/fi-content2-games-platform/FIcontent.Gaming.Enabler.GameSynchronization