WebGL Demos: (Takes some time to load)
Town sim demo
Main features:
- Runtime world gen and terraforming
- Road systems with pathfinding
- General grid pathfinding (roads and/or terrain)
- Resource production/consumption
Runtime world gen and terraforming
Do you also miss all those awesome tycoon- and city sim-games of old times?
This is a package that pays homage to all of them albeit in 3D and using Unitys terrain engine. If you ever thought of doing a remake or worthy successor of any of those games this asset should give you a running start.
Don't like 3D? No problem, you can use an orthographic camera and use isometric assets.
Features:
- World generation using the Diamond-Square algorithm for heightmaps and Perlin noise for vegetation.
- Terraforming at runtime like you remember it!
- A basic building system
- Buildings can be set on a per tile basis what the ground should be under them: flat, leaning, sea etc.
- Roads
- Trees that can be cut down and will regrow at a rate you set up in the inspector
- Example scene with resource generating buildings
- A manual
- Works fast up to 128x128 tiles, after that large terraforming operations become slower. Works up to 512x512 tiles with reasonable speed. Try web demo above to see if performance is good enough for your requirements before purchasing!