ObservableType can easily detect a value changing.
It makes the game development easier.
optimized for Unity 5.
1.0.28
- fixed null reference exception.
- improve log.
1.0.26
- fixed create garbage on set Value.
- fixed scrubbing property name in inspector.
- fixed ObDecimal
1.0.20
- updated readme.txt
1.0.12
- porting to Unity 4.5.
1.0.4
- added constructors default value.
- added exception process when Observable.OnChanged
- improved Observable.OnChanged performance.
How to use ObservableType.
1. using AvoEx.ObservableType;
2. replace type to ObservableType.
3. replace ‘=’ to ‘.Value =’
Detect value changing.
1. make callback function.
2. add callback function to ObservableType.
watch video tutorial.
https://youtu.be/5kJcCmaG2MI
more informations:
http://avoex.com
https://www.facebook.com/avoexgames
Thanks to jisuart@jisuart.com helped to improve ObservableType.