This set of easy to use scripts allows you to dynamically create 2d path meshes within code which can be controlled and even animated using Bezier curves.
Web Demo
Features:
- You have full control over the path width (constant value or function delegate).
- Create animations by interpolation between bezier curves, by animating the path width or by using transformations (translate, rotate, scale).
- Use the mathematical base class of the Bezier curve wherever you want. It’s a super simple and fast implementation that work’s with any number of control points.
- Use the Path Mesh 2D class for creating your own custom shaped mesh paths.
- It comes with its own shader that provides a fragment based antialiasing that is applied along the path.
- You can translate, rotate and scale the curve without the need of updating the mesh. These transformations can all be done by the shader.
- Seven examples will give you an idea of what is possible with the scripts and how you can implement it. They will cover basic animation techniques and simple state machines.
- UV coordinates are calculated automatically when using textures.