GameObjects Factory is a pool system for gameobjects that will increase your project's performance and provide a lot of cool features.
- Create a pool and start spawning objects with ONE LINE of code.
- Anticipate your needs by instantiating inactive objects for later use. You can always know how many objects are active and how many are waiting to be used
- Configure your pools from the inspector with a super easy to use custom inspector.
- Fully documented, from the first variable to the last function, with detailed guidelines and example scenes.
- Set a lifespan to automatically recycle your objects (for projectiles or particles for example).
- Set up the pool to automatically destroy useless objects
- Instantiate with a prefab or from your resource folder, locally or on the network