Prefab Brush+ is a great tool for painting Foliage Details, Trees, Rocks or Prefabs on any collider surface.
Perfect for painting large amounts of objects on terrain or other surfaces.Example content uses URP shaders but does not impact the function of the tool.The Prefab Brush+ is an easy-to-use tool which allows you to place Prefabs on collider surfaces in the scene view. Great for painting Foliage Details, Trees, Rocks or what ever prefab you want to place.If like me you felt the Unity Terrain details brush was limited, then Prefab Brush+ might be the solution for you.DocumentationFeatures:Create multiple brush files to save you settingsUse filters to decide which surfaces you can and can't paint onFilter surfaces using tags, layers, slope angles and even terrain layersUse modifiers to apply random or prefdefined changes to the prefabs while paintingMatch rotation to the surface normalDefine random rotation and scale values to ObjectsBrushed Objects can be parented to other objects using a range of methods (single, surface, closest, round robin)Can paint multiple prefabs at onceRequires no prefabs or components to be added to the sceneErase prefabs and other GameObjects from your scene using a wide range of settingsComes with an example scene to test out all the featuresKind and friendly supportFeel free to contact contact@archieandrews.games with support or requests inquiries.http://archieandrews.games/DocumentationThis package works with Version Unity 5.0 and onwardsSupport: contact@archieandrews.gamesI try my best to respond to all requests within 48 hours but can not garantee avalibilty.