Interactive First Person Kit (Horror & Adventure Games)
ABBAS
$30.00
Date |
Price |
---|---|
Date |
Price($) |
03/18(2018) |
30.0 |
11/26(2024) |
30.0 |
Jump AssetStore
Supports Unity 5
Works with all Unity versions (Personal & Pro).
Support Email: z.abbas83@yahoo.com
Have you ever wanted to have a fully functional and interactive first person controller, out-of-the-box, in Unity for your puzzle/horror adventure games? Then this kit is for you.
Interact with world objects; examine them, grab and throw them, view documents and save them in your inventory, pickups, door's physical interaction, events trigger system...and much more.
No Coding is required, everything is done in the inspector.
Kit Features:
- Sprint, crouch, and jump.
- Player can take damage when falling down.
- Footsteps manager, sounds change depending on surface type (concrete, metal, wood, grass).
- Climb up/down ladders.
- Flashlight control (with focus).
- Melee system, with animated hand holding knife included as a bonus.
- Inventory system to store and view documents.
- Fully customizable subtitle texts when examining objects, and easy to access from the inspector.
- Camera bob effect when walking, running, crouching, and also a bob effect for the flashlight.
- Interaction with objects, and pickups (grab and throw objects, pull/drag objects).
- Door system (Physically hold & drag, or interact to open/close using recorded animation clips).
- Trigger events when interacting with world objects, using an intuitive inspector, without coding.
- Highlighting property when pointing at objects.
- Camera Cut property, when focusing on objects.
- Custom pointers & GUI, everything is customizable from the inspector (health bar, sprint bar, flashlight battery bar).
- Full Sfx Support (from the inspector).
The Inspector is user-friendly, no programming is required, make any gameobject interactive by adding one script to it only.
It comes with basic gameplay mechanics: Door-Key system, battery recharge & health kit pickups, “documents” examining.
Also it includes the “Trigger Box” prefab, which is a simple way to trigger events in your game without any programming like: display a subtitle text, play a background music, sound effect, or an animation clip on a specific object, call a function, load a new scene with saved-content player,...and other options.
Includes a Pdf documentation, and an example demo scene.