Efficient typed pooling system for Unity. Simplify object management with reusable GameObjects or custom types. Features dynamic optimization, and memory cleanup.Elevate Your Game's Performance with the Ultimate Typed Pooling SolutionLooking to optimize your game's performance and simplify object management? The Typed Pooling System by DFT Games is the ultimate solution for Unity developers! Perfect for Unity 6 and higher, this asset empowers you to handle GameObjects and other types effortlessly, ensuring smooth gameplay and efficient resource management.Key Features:✅ Dynamic Object Pooling: Reuse GameObjects or any convenient type with ease. No more costly Instantiate and Destroy calls slowing down your game.✅ Typed Flexibility: Designed to work with GameObjects and custom types, providing unmatched versatility for developers.✅ Seamless Integration: Automatically manages your objects, adding and releasing them with minimal setup.✅ Dynamic Optimization: Adjusts pool size based on usage patterns, maintaining an optimal balance between available and active objects.✅ Memory Cleanup: Includes memory trimming functionality to keep your game running efficiently without unnecessary overhead.✅ Quick Setup: Just drag and drop your prefab to initialize a pool and let the system do the rest. Works out of the box for rapid development.✅ Battle-Tested Performance: Built with efficiency in mind, this pooling system ensures your game remains responsive and lightweight, even under heavy load.How It Works:Setup Made Simple: Create a pool with your prefab, and the system initializes it with a customizable size.Effortless Object Reuse: Retrieve objects from the pool with GetElement() and release them back with Dismiss() or ReleaseElement().Optimized for Unity Developers: Designed to fit naturally into your workflow with minimal code changes.Why Choose Typed Pool Manager?This isn’t just another pooling system; it’s a highly efficient and customizable solution built by developers, for developers. Whether you're building fast-paced action games, immersive RPGs, or large-scale simulations, the Typed Pooling System ensures your objects are managed efficiently without compromising performance.Who Is It For?Indie Developers: Streamline your projects with minimal setup and maximum efficiency.Large Studios: Optimize large-scale projects with a robust and scalable pooling system.Hobbyists and Learners: Understand and implement industry-best practices with this easy-to-use system.Technical Details:Namespace: DFTGames.PoolingSystemSupports: Unity 6 and higherType-Safe: Leverages generics to support both GameObjects and custom typesDocumentation: Fully detailed manual and examples includedBoost Your Game’s Efficiency Today!Don't let performance issues hold back your game. The Typed Pooling System is your key to smoother gameplay, faster development, and a better player experience. Get started now and take your game to the next level! 🚀⭐ Backed by over a decade of expertise from DFT Games StudiosGeneral Information:Unity Version Compatibility: Unity 6.0 and higher (tested also on lower versions)Namespace: DFTGames.PoolingSystemPackage Type: C# scripting assetTarget Audience: Developers working with Unity projects requiring efficient object pooling for GameObjects or custom types.Platform Compatibility: Supports all Unity-supported platforms (PC, Console, Mobile, AR/VR)Core Features:Dynamic Typed Pooling: Supports both GameObjects and custom types using generic typing.Automatic Memory Management: Handles active and inactive objects seamlessly, reducing Instantiate and Destroy overhead.Dynamic Optimization: Adjusts pool size during runtime based on usage patterns. Ensures a balance between available and active objects for maximum efficiency.Customizable Pool Initialization: Set initial pool size during creation. Create and manage pools dynamically at runtime.Integrated Cleanup Tools: Memory trimming for available and active lists.Manual cleanup option to optimize memory usage.APIs and Methods:PoolingManager:GetElement(): Retrieves an available object from the pool or creates a new one if the pool is empty.ReleaseElement(T element, bool SetOutOfTheWay = true): Returns an object to the pool, with an optional parameter to reposition it.Optimize(float poolResizeTimeInSeconds = 10f, float minimumAvailableOverInUseRatio = 0.5f): Dynamically optimizes pool size based on usage.Dispose(): Frees all resources and clears pool memory.PooledObject:Added automatically to GameObjects in the pool. Includes Dismiss() method for easy object deactivation.Customization Options:Prefab Support: Initialize pools with any prefab, including GameObjects with components or complex hierarchies.Out-of-the-Way Positioning: Customize the default off-screen position for inactive GameObjects (Vector3 outOfTheWay).Pool Growth Logic: Tailor pool optimization parameters such as resizing frequency and active-to-available ratio.Documentation and Support:Comprehensive Documentation: Includes step-by-step setup instructions, API references, and examples.Example Scenes: Pre-built Unity scenes demonstrate the system in action for quick onboarding.Support: Dedicated support team at DFT Games to assist with integration and troubleshooting.Performance Highlights:Low Overhead: Reduces garbage collection and frame spikes caused by frequent object creation and destruction.Scalable: Handles small to large-scale projects with equal efficiency.Multi-Type Support: Easily integrate with both standard GameObjects and custom data types.Additional Requirements:Scripting: Basic knowledge of C# and Unity scripting is recommended.Third-Party Dependencies: None. Fully self-contained and ready to use.This asset combines performance optimization with ease of use, making it an essential tool for Unity developers of all skill levels!