Build cute blocky anime characters: 354 parts, 90 presets, 53 Humanoid animations, voxel accessories, an in-game creator screen, random themes and baking to prefabs. URP.Cute chibi characters with pixel anime faces, on a real Humanoid rig.Pick parts in the Inspector, roll themed random characters, or drop in the ready-made creator screen and let your players build their own. 354 parts, 90 preset characters and 53 animations are included, and every character bakes to a plain prefab when you are done.TRY BEFORE YOU BUYPlay the WebGL demo in your browser: creator screen, showcase, village and animation galleryWatch the one-minute trailerGet the free Lite edition: every feature with a smaller set of partsWHY BLOCKY ANIME CHARACTER CREATORA real Humanoid rig. Arms and legs bend at the elbows and knees, so Mixamo and any Humanoid animation retarget as is.Anime faces that come alive. 23 hand-drawn 8×8 eye styles, 10 expressions and automatic blinking.Real 3D voxel accessories. Ponytails, twin tails, hats, ears, horns, wings and tails stand out from the body.Ready for players. A complete in-game creator screen with undo, save slots and share codes. Drop it into a scene and it works.Light enough for crowds. One 128×128 texture and one material per character, 224 to 3,468 triangles (median 792).354 PARTS THAT MIX AND MATCHFaces and hair: 23 eye styles, 42 hair styles, 18 voxel hair extras (ponytails, buns, ahoge), 17 hair ornaments, 5 beards, 8 face marksClothing: 16 tops, 16 bottoms, 35 dresses and costumes, 18 outerwear, 10 neckwear, 8 gloves, 9 legwear, 16 shoesHeadgear: 25 hats, 8 animal ears, 6 horns, 7 glasses and masksBody: 8 wings and back gear, 8 tails, 4 special lower bodies (ghost, mermaid, slime, barrel)46 props: swords, bows, staffs, guns, tools, food and instruments, held in either hand, on the back or at the hipTwo bodies: slim and classic, with bending joints or classic one-piece limbsSmart rules: dresses replace tops and bottoms and voxel accessories never collide, so every random roll looks rightCOLOURS, THEMES AND PRESETS17 colour channels and 111 colour presets. Recolour the hair and the voxel ponytail and animal ears follow.Random generator with slot and colour locks and 9 themes: school, town, fantasy, jobs, sci-fi, monster, traditional, military, royal90 preset characters in 10 categories53 HUMANOID ANIMATIONSLocomotion (15): idle, look around, walk, walk back, strafe, run, sprint, jump, crouch, swimCombat (14): slash, stab, combo, punch, kick, block, cast, throw, archery, aim and shoot, hit, death, get upEmotes (12): wave, cheer, clap, dance, laugh, cry, bow, point, shrug, stomp, sing, talkDaily life (12): sit, sit on the ground, sleep, phone, drink, pick up, use, carry, chop, mine, sweepAn Animator Controller is included, and held props tilt to fit each animation.BUILT FOR YOUR GAMEBlockyCharacter component with a full runtime API: SetPart, SetAttachment, SetColor, ApplyRecipe, Randomize, SetExpressionSave characters as JSON recipes or short share codes that players can copy and pasteIn-game creator screen (uGUI): tabs, locks, undo, themes, save slots, share codes. Works with the Input System and the old Input ManagerBake to a prefab with a PNG texture and one skinned mesh (FBX with the FBX Exporter package)Crowds: one renderer and one shared atlas material per character, 256 characters per 2048 atlasFIVE DUCK GAMES/Blocky Character shader for URP: flat pixel look with scene lighting and shadowsDocumented C# source and a PDF manual4 DEMO SCENESCreator screen, slot-machine showcase, a village with 60 walking characters, and a gallery of all 53 animations.FULL vs FREE LITETexture parts (faces, hair, clothing): 207 vs 31Voxel accessories and props: 147 vs 20Animations: 53 vs 10Preset characters: 90 vs 10Bodies, colour presets, themes, every script, the editor, baking, crowds and the creator screen: the same in bothStarted with Lite? Import the full version over it and everything you built keeps working.SUPPORTManual: Assets/FiveDuckGames/BlockyCreator/Documentation (PDF)Questions and bug reports: fiveduckgames.comRequires the Universal Render Pipeline (URP).Content354 parts: 207 texture parts and 147 voxel accessories (46 props)2 bodies, 10 expressions, 17 colour channels, 111 colour presets, 90 presets, 9 themesMeshesCharacters are built at runtime from boxes and voxels: 224 to 3,468 triangles (median 792), 1 to 7 renderers2 rig prefabs; baked characters are one skinned meshLODs: none needed (low poly)TexturesOne 128×128 texture per character, composed at runtime (Point filter, UV mapped)Demo: 7 pixel textures of 16×16MaterialsOne material per character: FIVE DUCK GAMES/Blocky Character shader (unlit pixel colours with face shading, scene light and shadows). Not PBRRigging and animationRigging: yes, Humanoid avatar (hips, spine, chest, neck, head, arms, hands, legs, feet)53 Humanoid animation clips (locomotion 15, combat 14, emotes 12, daily life 12) and one Animator ControllerScale: 1 unit = 1 m, 1.625 m tall, +Z forwardRenderingURP only (Forward / Forward+)Scripts (C#, documented)Runtime: BlockyCharacter, BlockyFace, CharacterRandomizer, CharacterTheme, RecipeRules, CharacterRecipe, RecipeCode, BlockyCrowd, BlockyBakedCharacterUI: BlockyCreatorUI, BlockyTurntable (uGUI; Input System or Input Manager)Editor: inspector, Bake Characters windowDemo scripts in a separate assemblyNo third-party dependencies. No audio.Claude Code was used to write the scripts.


