Eleven dark fantasy pixel-art enemies with 55 body animations, separate magic effects, transparent PNGs, spritesheets and configured Unity demos.Validated in Unity 6000.0.47f1 with the Built-in Render Pipeline. URP and HDRP have not been validated. The official validator reports one documented warning for materials without SRP support.11 characters. 55 body animations. 480 character frames.Raiders, spellcasters and towering bosses for dark fantasy pixel-art games.Gallery images show the original character artwork. Animation previews show the final included sprites.Inside the packGoblin RaiderGoblin SpearmanGoblin ArcherGoblin ShamanGoblin ShieldbearerGoblin AssassinHobgoblin BruteCave WolfGoblin WarlordArmored ShieldbearerGoblin WarlockEvery character includes Idle, Walk, Attack, Hurt and Death. Warlord and Warlock provide two boss silhouettes; Armored Shieldbearer is a distinct variant of Goblin Shieldbearer.Includes 480 character frames, 34 separate magic effect frames, one static arrow and 61 spritesheets. Individual transparent PNGs and spritesheets are two layouts of the same artwork.Shaman effects include a growing cast and flying spirit bolt. The Warlock channels shadow down his staff, releases a ground runner and raises a shadow blade at its destination. Separate effects let your game control their timing and travel.Unity demo includedConfigured sprites, animation clips, Animator controllers, character and projectile prefabs, eleven individual demos and a combined showcase. English documentation includes frame timing and pivot data.Tested in Unity 6000.0.47f1, Built-in Render Pipeline. URP, HDRP and other editor versions are not claimed.The editable scripts demonstrate animation and combat. Complete enemy AI, health, shield blocking, navigation, terrain following and boss phases are not included. Layered source artwork, generation projects and audio are not included.What would you like to see next?Looking for another move for these characters, or a specific character for your game? Share your ideas with us.Instagram: @spritestashEmail: SpriteStash@proton.meMeet all 11 characters11 characters; 55 body animations; 480 character PNG frames.34 magic effect frames across 6 effect animations; 1 static arrow.61 spritesheets: 55 body sheets and 6 effect sheets, plus individual transparent PNGs of the same artwork.Body states: Idle, Walk, Attack, Hurt, Death.128 pixels per unit. Most body frames: 256 x 256. Selected attacks: 320 x 256 or 256 x 320. Effects: 48 x 96 to 192 x 192.PNG transparency, Point filtering, consistent body roots and per-animation timing/pivot manifests. Some cloth and equipment extend below the body support line in approved poses.Configured clips, Animator controllers, prefabs, separate projectiles, 11 individual demos and a combined showcase.Validated: Unity 6000.0.47f1, Built-in Render Pipeline. URP, HDRP and other editor versions are not claimed.Official Asset Store Publishing Tools 12.0.5: 35 tests passed, zero failures, one documented warning for materials without SRP support.Validated individually, together and after import into a clean project.Engine-independent PNGs can be adapted to other engines using the supplied timing and pivot data. Native Unreal integration has not been validated.OpenAI image generation through Codex was used for character reference artwork and separate magic effect artwork. AutoSprite was used for character animation frames. Codex assisted with example code, asset processing, documentation and validation tooling.The delivered content was curated per character and state. Work after generation included user-directed visual revisions and manual pixel removals, removal of unwanted or repeated poses, continuous walk cycle selection, physical contact alignment using integer translations, approved nearest-neighbor scale adjustments, selected palette correction, frame timing, transparent sprite exports, spritesheet assembly, Unity pivots and import settings, animation clips, prefabs, event-driven attacks, separate projectiles, per-pose staff effect attachment, demonstration scenes and testing.The delivered PNG artwork preserves the approved frame selections and edits. The pack is not advertised as hand-drawn or as a collection of layered original source files. No external AI service or account is required to use the downloaded assets.


