9 animated pixel-art monsters, 45 animation sets and 487 character frames for 2D side-scrollers.Tested with Unity 6000.0.47f1 using the Built-in Render Pipeline. URP and HDRP compatibility has not been verified.9 monsters. 45 animations. 487 frames.Undead enemies and crypt creatures for dark fantasy pixel-art games.Inside the pack- Slime, Crypt Bat, Crypt Spider, Skeleton Warrior, Skeleton Archer, Skeleton Mage, Bone Guardian, Zombie and Ghost.- Idle, movement, attack, hurt and death animations. Slime moves by jumping.- Transparent PNG frames and sprite sheets.- Bonus Mage magic effects and an Archer arrow.Unity demo includedSprites, prefabs, animation clips, Animator controllers and a character selector. Tested in Unity 6000.0.47f1, Built-in Render Pipeline. Enemy AI and combat logic are not included.Frame timing, pivots and import settings are documented.Sprite Stash — Dark Fantasy BestiarySupport: SpriteStash@proton.me• 9 characters, 45 character animation sets, 487 character frames.• 45 pre-sliced character sprite sheets and 2 Mage effect sheets, plus individual transparent PNG frames. Sheets contain the same frames; they do not add to the character frame count.• 12 separate Skeleton Mage effect frames and one Skeleton Archer arrow.• Character frame canvases: 256 × 256 pixels; Slime: 320 × 256; Bone Guardian: 384 × 384. Mage effect canvases: 768 × 768. Exact sheet sizes and slicing are listed in SpriteSheets/SpriteSheets.json.• Point filtering, no mipmaps, Full Rect sprite meshes. Sheets use Sprite (Multiple) with named slices.• Individual frame timing, pivots and character scale supplied in manifests and Unity settings.• Five clips per character with Animator controllers and prefabs; 10 demo scenes, including a combined character selector.• Unity 6000.0.47f1, Built-in Render Pipeline. URP and HDRP have not been verified.• PNG artwork can be adapted to other engines. No native Unreal project or tested Unreal integration is supplied.• Ghost Death includes an opacity curve and an empty final frame.• No Asset Store package dependencies, external font files, audio or complete enemy AI system.• Unity Asset Store EULA applies. See README.md and Third-Party Notices.txt for setup and notices.Character reference artwork was generated with OpenAI image generation. Animation source sheets were generated with AutoSprite. Manual refinement includes pixel repairs, frame selection, sequence changes, timing adjustments, transparency handling and effect integration. OpenAI Codex assisted with Unity demonstration scripts and asset-configuration automation. The supplied prefabs, controllers, clips, scripts and import settings were assembled and validated in Unity. Character previews show the actual final frames.


