Goblin Shark - Animated Deep Sea Shark with Swim
AndryVinneti
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Realistic rigged and animated Goblin Shark (3 m) for URP: 10 animations with root motion, SSS fin material, 3 LODs, swim and jump scripts with water splashes, demo scene.A realistic Goblin Shark (Mitsukurina owstoni), the rare deep sea shark with a long flat snout and a protruding jaw, at real scale and ready to swim, jump and be caught.Drop the prefab into your scene, add a script and the shark swims around a zone or jumps out of the water with splashes. Made for ocean and deep sea levels, fishing and survival games, underwater exploration, aquariums and horror scenes.What is includedReady prefab with Animator Controller and LOD Group (3 levels), trigger collider10 animations: swim, turn right, turn 180, curiosity (slowly approaches and inspects), jump, caught, death; in-place and root motion versionsSSS material: light passes through the fins and tail when the shark is lit from behind (thickness map), plus a standard URP Lit materialGoblinShark Wander script: the shark swims around inside a zone on random pathsGoblinShark Jump script: the shark jumps out of the water along an arc, with a splash when it leaves the water and a lighter one when it dives backWater splash particle effects (drops and spray)Demo scene: material showcase with back light, labeled grid of all animations, swimming and jumping sharksScale: 3 m long.Unity 2022.3 LTS or newer, Universal Render Pipeline (URP 14+)1 skinned mesh, Generic rig, 20 bones, max 4 bone weights per vertexTriangles: LOD0 28,442; LOD1 14,220; LOD2 7,10910 animations (A_GoblinShark_), in-place and root motionTextures: BaseColor, Normal 2048 px; MaskMap (metallic, AO, smoothness), Thickness 1024 pxMaterials: M_GoblinShark (URP Lit), M_GoblinShark_SSS (shader SGTrade/GoblinShark SSS), splash particle materialScripts (C#, namespace SGTrade.GoblinShark): GoblinSharkWander, GoblinSharkJump, GoblinSharkAnimDemo2 particle effects: PS_GoblinShark_SplashOut, PS_GoblinShark_SplashIn1 demo sceneDocumentation: Assets/GoblinShark/Documentation/README.txtAI was used in all aspects of creating this product.


