6 backroom levels## Short descriptionLightweight, game-ready modular kit for Backrooms liminal spaces: 6 demo levels (Lobby, Habitable Zone, Pipe Dreams, Electrical Station, Abandoned Office, Poolrooms), 153 assets and original PBR textures.## DescriptionStep out of reality and into the Backrooms. This kit gives you everything you need to build endless liminal spaces: mono-yellow offices with buzzing fluorescent lights, a damp concrete parking structure, claustrophobic maintenance tunnels full of rusty pipes, dark brick electrical halls lined with humming switchgear and transformers, an abandoned open-plan office frozen in time, and the eerily calm, white-tiled Poolrooms.Everything snaps to a simple 2 m grid, shares one consistent scale and pivot convention, and stays light: the whole kit is 21,332 triangles, and the busiest demo level is 73,776.## Features- 6 complete demo levels: Level 0 (The Lobby), Level 1 (Habitable Zone), Level 2 (Pipe Dreams), Level 3 (Electrical Station), Level 4 (Abandoned Office), Level 37 (The Poolrooms)- 153 assets: 61 modular architecture pieces, 76 props, 16 decals- Modular walls with doorways, openings, arches, interior windows, corner fillers, pillars, steel beams and columns, floors, drop ceilings (light, vent, missing-tile variants), pool basins with steps, cubicle partitions- Props: office & metal doors with frames, fluorescent troffers and battens, cage lamps, warning beacons, EXIT and warning signs, outlets, switches, vents, fuse boxes, breaker panels, switchgear cabinets, transformers, cable trays, junction boxes, pipes/valves/conduits, shelves, crates, pallets, boxes, barrels, cones, wet-floor sign, fire extinguisher, desks, office & stacking chairs, CRT monitors, keyboards, water coolers, filing cabinets, folding table, paper sheets, Almond Water bottle, pool ladder, drains, lifebuoy- 35 original PBR texture sets (2048 px surfaces and atlases, 1024 / 512 px props), seamless, with Unity (URP/Built-in + HDRP mask maps), Unreal/glTF (ORM) and emission maps- Clean UV0 + non-overlapping lightmap UV1 on every mesh (except decals and the water plane)- Unity one-click builder (materials, prefabs with colliders, demo scenes) for Built-in, URP and HDRP- Blender source file with Asset Browser catalogs and Cycles/EEVEE-ready demo scenes## Technical details- Number of meshes: 153 (+ 6 demo level scenes)- Triangle counts: 2 - 1,130 per asset (see Asset_List.csv); whole kit 21,332 tris- Level_00_Lobby: 798 objects, 18,244 tris- Level_01_Habitable: 299 objects, 17,798 tris- Level_02_PipeDreams: 330 objects, 48,684 tris- Level_03_ElectricalStation: 491 objects, 67,826 tris- Level_04_Office: 634 objects, 73,776 tris- Level_37_Poolrooms: 386 objects, 6,684 tris- LODs: not required (low poly)- Collision: generated by the Unity builder (mesh colliders for structure, box colliders for props)- Rigged / animated: no (door leaves pivot on the hinge for simple opening animation)- UV mapping: yes, UV0 texture + UV1 lightmap- Materials: 45 | Textures: 174 PNG (2048 / 1024 / 512)- Texture maps: BaseColor, Normal (OpenGL), ORM, MetallicSmoothness, MaskMap, Emission- Formats: .fbx, .glb, .blend (Blender 5.1)- Scale: real world, 1 unit = 1 m## Notes for the listing- Preview images are in scr/ (00_Cover_* are ready-made covers: 1920x1080 for Fab, 1950x1300 for the Unity Asset Store).- This file is for you (the seller) - don't ship it inside the product download.- Unity Asset Store package: import the pack into an empty Unity project (Models/Textures/Layouts/Editor as described in README), run Tools > Backrooms Kit > Build Everything in your target pipeline, then export Assets/BackroomsKit (models, textures, materials, prefabs, scenes, editor script, README) as the .unitypackage. Leave the .blend and .glb files out of the Unity package (Unity would try to import the .blend and fail for buyers without Blender); offer them in the Fab download instead.Enjoy !!GeometryTotal triangles181742Triangles181742Quads0Polygons0Vertices117758Unique meshes129Materials and texturesTexture resolution2048Materials45Textures102Vertex colorsNoRigging and animationRigged animationNoAnimation tracks0Morph animation / blendshapesNoI use ai to make this package from modeling, texturing and final touches


