Arctic Ice — Lake, River & Glacier Ice Shaders + Winter Weather
Livi3d
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Realistic frozen lakes, rivers, glaciers and icicles for URP, HDRP and Built-in 70+ ready materials, plus a complete winter weather system with 24 presets, day/night and an in-game menu.One package for URP 14+, HDRP 14+ and Built-in: every shader picks its pipeline itself. Tested in Unity 2022.3 (Windows, DX11). URP: enable Depth and Opaque Texture; add “AI Lens Drops Feature” for lens raindrops. HDRP: weather drives fog, sky and exposure automatically. Built-in: no setup; ice gets no sun shadows. Demo scenes are URP and auto-clean in HDRP and Built-inArctic Ice brings real winter to your project, in URP, HDRP or the Built-in Render Pipeline.Stand on a frozen mountain lake and look down: black ice tens of centimetres thick, frozen gas bubbles stacked in layers, cracks running deep into the sheet and the low sun glinting across it. Every layer is rendered with parallax, so depth holds up from any angle — no flat decals.The pack covers every kind of ice: clear and cracked lake ice, white plate ice, rivers with open leads and slush, glaciers, icebergs, cave ice and icicles, plus frost that grows over rock, metal and paint. More than 70 materials are ready to drop in; every one is a material instance you can tune.The ice is alive. Cracks spread across the surface, skaters leave marks, frost creeps in and the whole lake can thaw and refreeze at runtime.A complete winter weather system ties it together: 24 presets from a calm diamond-dust morning to a whiteout blizzard, freezing rain and thundersnow. Snow builds up on the ground, trees grow hoarfrost and the camera lens frosts over or collects raindrops. The day/night cycle brings sunsets, moonlit snow and the northern lights. Players can change everything live in the in-game menu and save their own presetsUnity 2022.3 LTS or newerURP 14+ (Forward or Forward+), HDRP 14+ or the Built-in Render Pipeline — one package, the shaders pick the pipeline themselvesHDRP: the weather drives HDRP fog, sky and exposure automatically; Built-in: no extra setupWorks with the old Input Manager and the new Input System (detected automatically)Tested on Windows (DX11) in URP 14, HDRP 14 and Built-in (Unity 2022.3); built for desktopIncluded12 shaders (7 surface, 5 weather/sky), 70+ materials, prefabsWeather, day/night, weather menu, ice trails and ice paint scripts (C# source)2 demo scenes, documentation (Markdown)Third-party contentDemo rocks, skies and ground scans: Poly Haven and ambientCG (CC0). Trees in the video and screenshots are for presentation only and are not included.AI was used as a development assistant throughout the project. All output was directed, reviewed, tested and approved by the author.Code and shaders: C# scripts, editor tools and HLSL shaders were written with an AI coding assistant (Anthropic Claude) under the author's direction, then iterated and verified in Unity.Effect tuning and demos: the AI assistant helped tune presets and set up the demo scenes, and recorded test videos and screenshots for review.Documentation: the README and PDF manual were drafted with AI assistance and edited by the author.Textures: the demo cave background and the source images for the bat, feather and rose petal textures were generated with AI image tools and then processed into game-ready textures


