Furnish an original 1980s arcade and video-game shop with 74 low-poly models, from arcade cabinets and prize machines to retail furniture, tokens, collectibles and neon decorations. The collection shares a single 2K texture atlas.Includes upright, cocktail, driving and two-player arcade machines, pinball, a claw machine, vending and token machines, shop counters and displays, consoles, game boxes, controllers, prizes, snacks and customer-restroom props. Seven neon designs add emissive accents.FEATURES:74 individual FBX model files.Cohesive low-poly shapes and a coordinated retro colour palette.One shared 2048 x 2048 UV atlas.Albedo, Metallic, Roughness and Emission maps stored as separate PNG files.Original prop and decorative designs.TECHNICAL DETAILS:Model format: FBX.FBX files: 74.Mesh objects across these files: 87.Polygon faces: 68,630.Triangles: 68,630.Imported vertices: 36,443.Material names across the imported FBX files: 2.Texture atlas: 2048 x 2048, shared across all models.Texture files: 4 PNG maps - Albedo, Metallic, Roughness and Emission.No normal map is included.UV sets per mesh: 1.Scale: meters.Imported armatures: 0.Included animation clips: 0.CONTENTS AND PER-FILE GEOMETRY:arcade_cabinet.fbx: 2 mesh object(s), 1,880 faces, 1,880 triangles, 1,046 imported vertices.arcade_clock.fbx: 1 mesh object(s), 780 faces, 780 triangles, 424 imported vertices.arcade_mat.fbx: 1 mesh object(s), 252 faces, 252 triangles, 136 imported vertices.arcade_pennant.fbx: 1 mesh object(s), 596 faces, 596 triangles, 318 imported vertices.arcade_stool.fbx: 1 mesh object(s), 460 faces, 460 triangles, 248 imported vertices.arcade_token.fbx: 1 mesh object(s), 244 faces, 244 triangles, 132 imported vertices.arcade_trophy.fbx: 1 mesh object(s), 408 faces, 408 triangles, 216 imported vertices.ball_prize.fbx: 1 mesh object(s), 80 faces, 80 triangles, 42 imported vertices.cactus_pot.fbx: 1 mesh object(s), 412 faces, 412 triangles, 218 imported vertices.cash_register.fbx: 2 mesh object(s), 1,996 faces, 1,996 triangles, 1,090 imported vertices.ceiling_light.fbx: 1 mesh object(s), 240 faces, 240 triangles, 128 imported vertices.chips.fbx: 1 mesh object(s), 260 faces, 260 triangles, 140 imported vertices.chocolate.fbx: 1 mesh object(s), 312 faces, 312 triangles, 168 imported vertices.classic_token.fbx: 1 mesh object(s), 152 faces, 152 triangles, 78 imported vertices.claw_machine.fbx: 1 mesh object(s), 2,232 faces, 2,232 triangles, 1,212 imported vertices.clerk_chair.fbx: 1 mesh object(s), 568 faces, 568 triangles, 304 imported vertices.cocktail_arcade.fbx: 1 mesh object(s), 1,196 faces, 1,196 triangles, 644 imported vertices.control_pedestal.fbx: 1 mesh object(s), 868 faces, 868 triangles, 468 imported vertices.cookies.fbx: 1 mesh object(s), 260 faces, 260 triangles, 140 imported vertices.copper_token.fbx: 1 mesh object(s), 126 faces, 126 triangles, 65 imported vertices.counter_plant.fbx: 1 mesh object(s), 288 faces, 288 triangles, 170 imported vertices.crackers.fbx: 1 mesh object(s), 268 faces, 268 triangles, 144 imported vertices.demo_stand.fbx: 3 mesh object(s), 880 faces, 880 triangles, 480 imported vertices.demo_tv.fbx: 1 mesh object(s), 1,484 faces, 1,484 triangles, 800 imported vertices.display_case.fbx: 3 mesh object(s), 968 faces, 968 triangles, 528 imported vertices.double_groove_token.fbx: 1 mesh object(s), 132 faces, 132 triangles, 68 imported vertices.drink_machine.fbx: 1 mesh object(s), 1,228 faces, 1,228 triangles, 672 imported vertices.driving_arcade.fbx: 1 mesh object(s), 1,656 faces, 1,656 triangles, 918 imported vertices.exhaust_fan.fbx: 1 mesh object(s), 656 faces, 656 triangles, 352 imported vertices.game_box.fbx: 1 mesh object(s), 116 faces, 116 triangles, 64 imported vertices.game_cartridge.fbx: 1 mesh object(s), 592 faces, 592 triangles, 320 imported vertices.game_console.fbx: 1 mesh object(s), 1,072 faces, 1,072 triangles, 592 imported vertices.game_controller.fbx: 1 mesh object(s), 576 faces, 576 triangles, 304 imported vertices.game_shelf.fbx: 1 mesh object(s), 472 faces, 472 triangles, 260 imported vertices.holed_token.fbx: 1 mesh object(s), 432 faces, 432 triangles, 216 imported vertices.home_joystick.fbx: 1 mesh object(s), 484 faces, 484 triangles, 254 imported vertices.maze_poster.fbx: 1 mesh object(s), 752 faces, 752 triangles, 396 imported vertices.neon_creature.fbx: 1 mesh object(s), 2,448 faces, 2,448 triangles, 1,248 imported vertices.neon_double_strip.fbx: 1 mesh object(s), 416 faces, 416 triangles, 232 imported vertices.neon_gamepad.fbx: 1 mesh object(s), 2,008 faces, 2,008 triangles, 1,040 imported vertices.neon_joystick.fbx: 1 mesh object(s), 1,500 faces, 1,500 triangles, 774 imported vertices.neon_lightning.fbx: 1 mesh object(s), 1,060 faces, 1,060 triangles, 550 imported vertices.neon_token.fbx: 1 mesh object(s), 1,320 faces, 1,320 triangles, 688 imported vertices.neon_u_light.fbx: 1 mesh object(s), 840 faces, 840 triangles, 436 imported vertices.paper_holder.fbx: 1 mesh object(s), 332 faces, 332 triangles, 176 imported vertices.pinball.fbx: 1 mesh object(s), 1,728 faces, 1,728 triangles, 944 imported vertices.public_toilet.fbx: 2 mesh object(s), 688 faces, 688 triangles, 358 imported vertices.restroom_bin.fbx: 2 mesh object(s), 276 faces, 276 triangles, 144 imported vertices.restroom_light.fbx: 1 mesh object(s), 192 faces, 192 triangles, 100 imported vertices.restroom_mirror.fbx: 1 mesh object(s), 352 faces, 352 triangles, 192 imported vertices.restroom_sign.fbx: 1 mesh object(s), 552 faces, 552 triangles, 310 imported vertices.retail_island.fbx: 1 mesh object(s), 396 faces, 396 triangles, 216 imported vertices.robot_plaque.fbx: 1 mesh object(s), 600 faces, 600 triangles, 328 imported vertices.robot_prize.fbx: 1 mesh object(s), 1,076 faces, 1,076 triangles, 564 imported vertices.rocket_ornament.fbx: 1 mesh object(s), 176 faces, 176 triangles, 102 imported vertices.service_cabinet.fbx: 3 mesh object(s), 1,056 faces, 1,056 triangles, 576 imported vertices.shop_bin.fbx: 1 mesh object(s), 324 faces, 324 triangles, 176 imported vertices.shop_counter.fbx: 2 mesh object(s), 660 faces, 660 triangles, 360 imported vertices.shop_sign.fbx: 1 mesh object(s), 1,000 faces, 1,000 triangles, 540 imported vertices.shopping_bag.fbx: 1 mesh object(s), 776 faces, 776 triangles, 412 imported vertices.snack_machine.fbx: 1 mesh object(s), 14,368 faces, 14,368 triangles, 7,296 imported vertices.soap_dispenser.fbx: 1 mesh object(s), 268 faces, 268 triangles, 144 imported vertices.space_poster.fbx: 1 mesh object(s), 588 faces, 588 triangles, 322 imported vertices.stall_front.fbx: 2 mesh object(s), 528 faces, 528 triangles, 288 imported vertices.teddy_prize.fbx: 1 mesh object(s), 1,720 faces, 1,720 triangles, 896 imported vertices.token_machine.fbx: 1 mesh object(s), 1,000 faces, 1,000 triangles, 542 imported vertices.tournament_plaque.fbx: 1 mesh object(s), 200 faces, 200 triangles, 108 imported vertices.towel_dispenser.fbx: 1 mesh object(s), 132 faces, 132 triangles, 74 imported vertices.two_player_arcade.fbx: 2 mesh object(s), 2,248 faces, 2,248 triangles, 1,244 imported vertices.urinal.fbx: 1 mesh object(s), 360 faces, 360 triangles, 192 imported vertices.waiting_bench.fbx: 1 mesh object(s), 436 faces, 436 triangles, 232 imported vertices.wall_basin.fbx: 1 mesh object(s), 612 faces, 612 triangles, 328 imported vertices.wall_display.fbx: 1 mesh object(s), 924 faces, 924 triangles, 504 imported vertices.wall_sconce.fbx: 1 mesh object(s), 92 faces, 92 triangles, 52 imported vertices.USAGE NOTES:Displays and machines are supplied as art assets. Screens and the original non-neon lights are presented switched off; no games, prize dispensing or machine controls are included.Static art assets: no skeletal rig, animation clips, gameplay scripts or simulated mechanisms are included.Emission provides the material appearance. Bloom, indirect lighting and additional lights depend on your renderer and scene setup.Glass appearance may require transparency or transmission setup in the destination renderer.Imported vertex counts are reference values; GPU vertex counts may differ after import.Marketing renders and inventory sheets normalize presentation scales per model.


