Stylized Skeleton - Animated Character with 8 Skins
UnicornWay
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Stylized skeleton for Unity URP: 26 Humanoid animations, 8 skins with glowing Ice, Fiery and Void, physical bone-scatter death, PBR 4K textures and a playable demo.Made for URP (Unity 6000.0 or newer, URP Lit materials). The character, prefabs and animations need no extra packages; the playable demo scene uses the Input System package.Stylized Skeleton is a game-ready undead character for RPG, action, MMO and dungeon projects. Use it as a crowd of enemies, a spell caster, a fallen warrior lying on the ground or a playable hero.8 skinsBase, White, Dark, Metallic, Mossy, Ice, Fiery and Void, each with its own URP Lit material and ready-made prefab. Ice, Fiery and Void have emissive maps that glow with Bloom.26 animationsIdle, Idle Variation, Combat Idle, Walk, Walk Back, Strafe Left, Strafe Right, Run, Limp Walk, Jump Start, Jump Loop, Jump End, three attacks, Hit Left, Hit Right, two spell casts split into Start, Loop and End, Wakeup from sitting, Wakeup from lying and Resurrection. All clips are made for a Unity Humanoid rig, so you can retarget them to other humanoid characters or play your own Humanoid animations on the skeleton.Physical bone deathThe included SkeletonBoneBreak script turns the character into 18 separate rigid bones in its current pose. They fly towards the character's back and land 2 to 4 metres away. Distance, scatter and spin are set in the Inspector.Playable demo sceneTry the character right away: third-person controls, an MMO-style orbit camera, a three-hit combo, two purple spell projectiles and jumps with air control. Enemies patrol, attack one at a time, react to hits from both sides, shatter into bones and rise again. Sitting and lying skeletons in all skins get up when you come close and join the fight. The demo scripts are clean C# and a good starting point for your own controller.Rendered in Blender, set up for Unity 6 and URP. Full documentation (PDF) is included.Number of textures: 19Texture dimensions: 4096 x 4096Polygon count: 18,596 trianglesMinimum polygon count: 716 triangles (scapulae)Maximum polygon count: 5,310 triangles (ribcage)Number of meshes / prefabs: 11 skinned meshes / 8 character prefabs, 9 demo actor prefabsRigging: Yes, Unity HumanoidAnimation count: 26Animation type list: Idle, Idle Variation, Combat Idle, Walk, Walk Back, Strafe L, Strafe R, Run, Limp Walk, Jump Start, Jump Loop, Jump End, Attack 1, Attack 2, Attack 3, Hit L, Hit R, Spell Cast 1 Start, Loop, End, Spell Cast 2 Start, Loop, End, Wakeup 1, Wakeup 2, Resurrection (60 FPS, in place)UV mapping: YesLOD information: No LODsTypes of materials and texture maps: 8 URP Lit materials; Base Color, Normal, Metallic/Smoothness (with AO), EmissiveRender pipeline: URP 17+, Unity 6000.0 or newerDemo: playable demo scene (Input System package)Documentation: PDF included


