Interactive Horror Puzzle Props - 100 Animated Assets
Rikhi Studio
$31.99
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100 distinct animated horror puzzle props with 734 actions, three LODs and Built-in, URP and HDRP versions for escape rooms and industrial scenes.Tested in Unity 6000.6.0f1 with URP/HDRP 17.6.0. Main content: URP. Full Built-in and HDRP versions of all 100 props are in PipelinePackages. Import one variant per project, install the matching official Unity RP package, then run the explicit pipeline setup menu. See START_HERE.md. No other Asset Store product is required. Earlier versions/platforms are unverified.Build an industrial horror scene or an escape-room puzzle with 100 distinct props. The collection covers ten groups, with ten props in each: Electrical, Locks & Access, Valves & Pressure, Mechanical Puzzles, Storage, Power & Machinery, Control Panels, Clues & Inspection, Security & Signals, and Doors & Barriers.Open fuse boxes and service covers, turn valves and cranks, operate control panels, inspect clues, fold a map, retract a scissor gate, roll up a shutter and lower a bollard. Moving parts have separate pivots and collision surfaces. The collection provides 734 named rigid-transform action clips and a reusable action component, so you can connect the visual interactions to your own puzzle logic.The main package is ready for URP. Full Built-in and HDRP alternatives are included inside PipelinePackages, with stable shared GUIDs and setup instructions. Each version contains all 100 prefabs and three LODs per prop. Editable Blender sources, design records, individual AI visual references and original 2K PBR textures are included in a separate source archive.Start with Collection100_Overview: select a prop and action, reset its pose, orbit and zoom. The five Sketchfab models each show 20 props; the static gallery shows the complete collection and each 20-prop group. Showcase display scales are normalized for visibility; production models use metres.This is a prop and visual-interaction collection. It does not include a finished escape-room game, a complete puzzle-state machine, audio, recording, live CCTV, electrical or pressure simulation, flexible cable physics, or automatic beam-break gameplay. The supplied component plays one action at a time; combine and sequence interactions in your game code.Tested with Unity 6000.6.0f1 and URP/HDRP 17.6.0. Earlier Unity versions and other platforms have not been verified. Unity render-pipeline packages are official Package Manager dependencies. See Third_Party_Notices and the pipeline guide in the package.100 distinct props; 10 groups of 10. Each render-pipeline version includes the same 100 prefabs, 300 FBX files (3 LOD levels per prop) and 734 separate named action clips.LOD0 triangle count per prop: 5,660 to 144,780. Example: HP-PWR-006 compressor has 144,780 / 63,142 / 23,452 triangles across LOD0 / LOD1 / LOD2. Minimum across all LOD levels: 996 triangles. Per-prop dimensions and triangle counts are listed in the supplied technical specification CSV files. LODGroup components are configured on every prefab.56 shared production texture maps, 2048 x 2048 pixels. PBR base color, tangent-space normal, metallic/smoothness and HDRP mask maps. Materials use Unity Standard, URP/Lit or HDRP/Lit for the matching version. Materials are shared across compatible props; textures are not unique per prop.UV mapping: yes, with UV0 and secondary lightmap UVs. Metre-scale models with articulated pivots. Box colliders are grouped with moving parts; collision shapes approximate the surfaces.Animation: rigid-transform clips using the legacy Animation component; no skeletal character rig or Mecanim controller. Actions include open/close, switch/press, rotate, insert/remove, unlock, fold and mechanism travel. The supplied demo UI provides playback, reset, orbit and zoom.Main pipeline: URP. Bundled full alternative .unitypackage files: Built-in and HDRP. Tested editor: Unity 6000.6.0f1; URP/HDRP 17.6.0. Import one full variant per project and run its explicit setup menu.100 portable Blender 5.2 sources, original texture maps, design data and individual AI reference images are included in BlenderSources/HorrorPuzzleProps_Blender_source.zip. Extract the folder structure unchanged.OpenAI image generation was used to create individual visual reference images for the props. ChatGPT/Codex assisted the Blender Python geometry and material generation, Unity C# interaction and animation code, and documentation. Geometry was constructed procedurally from the references rather than delivered as image-only assets. The production work added articulated pivots, interiors and service openings, UV layouts, three component-specific LODs, original 2K PBR maps, colliders, separate named rigid-transform clips, three render-pipeline versions and demo controls. Mesh geometry, native animation playback, rendered results and exact-package imports were checked after generation. AI concept images are labelled separately from actual Unity model screenshots. The delivered Unity assets do not connect to an AI service.


