Build a complete stylized supermarket with 310 original modular models, stocked departments, three LODs, and Built-in, URP and HDRP versions.Tested with Unity 6000.6.0f1 on Windows; URP/HDRP 17.6.0. Built-in imports directly. For URP/HDRP, install the matching pipeline via Package Manager, then import its archive from Assets/MegaMart/RenderPipelinePackages. Use one pipeline per project. All variants passed clean-project checks. Other versions/platforms are unverified. No Asset Store dependencies.Create a complete supermarket with original, unbranded architecture, stocked shelving, produce and bakery displays, refrigeration, checkout and shopping equipment, food and household products, staff and receiving props, lighting, signs and exterior details.The supplied 34 x 30 metre example includes eight split aisle runs, 80 gondola bays, six staffed checkout lanes, four self-checkouts, fresh/chilled/frozen departments, a coffee corner, customer services and a backroom. Day, night and complete-catalogue scenes are supplied for each supported pipeline.Arrange individual modular prefabs to build your own layout. Repeated shelf stock, label variants and LODs are not counted as distinct models.This is an environment art pack. Selected doors, lids and gates include manual demo controls. No NPCs, supermarket business simulation, inventory or working POS system, vehicles or audio are included. Demo lighting is editable; baked lightmaps are not included. Studio model-gallery renders use the included assets; Unity lighting will depend on your project settings.310 distinct models; 310 prefabs per pipeline. Three authored LODs per model with LOD Groups. Nine example scenes: day, night and catalogue for Built-in, URP and HDRP.Triangle counts per model: LOD0 92-89,572; LOD1 44-13,924; LOD2 8-2,620. Catalogue totals for one of each model: 2,792,944 / 504,748 / 118,088 triangles. Repeated scene placements are not extra unique models.37 shared 2048 px texture files per full pipeline delivery. Original base colour/label atlases, normal maps and pipeline-specific HDRP mask maps; stylized PBR materials. UV mapped. Metre scale, logical modular pivots, positive-Z-forward prefab roots and approximate colliders.Unity 6000.6.0f1; URP/HDRP 17.6.0; Windows desktop. Built-in content imports directly. URP and HDRP are included as alternative pipeline packages; install the matching pipeline before importing its variant. Other editor versions and platforms are unverified. The optional fly-camera sample uses the legacy Input Manager.Rigid environment props; no character rigs or skeletal animation. Selected doors, lids and gates include manual demo controls. Editable lighting, no baked lightmaps. The editable Blender master is supplied in a source ZIP.Geometry, UVs, original procedural texture and label artwork, layout and supporting scripts were produced through an AI-assisted procedural scripting workflow in Blender and Unity. Included models were rendered and inspected; checks cover topology, UVs, dimensions, LODs, prefab references and package integrity. No third-party brand logos, copied consumer packaging, scans or font binaries are bundled.


