Shopkeeper Simulator Creator - Buy or Sell Complete Template
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Build any shopkeeping game: buy and sell second-hand goods, haggle with customers, appraise fakes, manage stock, economy and crafting. Modular and prefab driven, with demo, JSON saves and full docs.Build any shopkeeping game, from second-hand shops and collectors' stores to workshops and merchants. Shopkeeper Simulator Creator gives you the systems for trades where prices are not fixed: size up what people bring in, haggle, spot the fakes, and resell at a profit or break items down for parts.Products, customers, prices, missions and UI styles are data or replaceable prefabs, so you can create a new shop and theme without rewriting the framework. Full C# source is included, along with a playable demo.BUY AND SELL SECOND-HAND GOODSSellers bring randomly rolled items to your appraisal deskEach item has its own condition, quality, authenticity and hidden valueBuy at the asking price, haggle or declineResale prices follow what you have discovered about the itemSelling an undeclared fake costs you reputationNEGOTIATIONHaggle in both directions, as buyer and as sellerCounteroffers, patience, concessions and walk-awaysLimits depend on customer personality, budget and your reputationAPPRAISALConfigurable inspection tools with their own accuracy and feesReveal condition, quality, authenticity and hidden valueTurn each mechanic on or off in the InspectorCUSTOMER AIModular NavMesh customers that browse, inspect, decide, queue and payAdd your own behaviours and set the order of a visit7 personalities and customer archetypes, all ScriptableObjects4 Humanoid characters with idle, walk, run, carry, pick-up and talking animationsSHOP AND ECONOMYShelves that visibly fill and empty, inventory with drag and drop, and stock orderingPricing, market price drift, rent, salaries, loans and daily reportsReputation, shop levels, upgrades and expansionsPlace, move and sell furniture in the shopProduction machines to craft goods and salvage items for partsMissions, unlocks and guided first-session goalsREADY TO USE48 3D models with PBR materials, including 16 products18 animated TextMeshPro UI screens, separated from gameplay logic30 sound effects, ambience and music tracksItems held in front of the first-person camera, in the demo player3D main menu and a playable demo shopJSON save system with slots, autosave and checksumsAudio settings, quality settings and fullscreenWELL-DOCUMENTEDModular architecture with services and eventsOne-document PDF manual with a Change Guide and 18 step-by-step tutorialsAPI reference, project validator and automated testsREQUIREMENTSUniversal Render Pipeline (URP)Unity Input System and AI Navigation packages, for the demo and editor toolsTextMeshPro Essential ResourcesThe demo has no in-game key rebinding screen. Keys are set in the demo controller script


