WARDEN - Stylized Abandoned Sanatorium (Modular Horror Environment)
SoulDesignStudio
$39.99
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A stylized abandoned sanatorium for URP: 202 modular pieces on a 1 m grid, a complete baked demo level, three colour palettes, LODs and colliders.Built for the Universal Render Pipeline (URP 14+, Unity 2022.3 or newer) in Linear color space. Materials are standard URP Lit; the demo scene uses baked lighting, light probes and reflection probes.An abandoned Victorian sanatorium you can open and walk through straight away, and take apart to build your own levels. Every piece snaps to a 1 m grid on 4 m modules.Built for horror, psychological-horror, exploration, co-op ghost-hunting, mystery and survival games, and for level designers who need a finished-looking location fast.The kit mixes two styles that join cleanly with transition walls: a Victorian manor wing (wallpaper, wainscoting, grand staircase, fireplace) and an institutional medical wing (glazed tiles, padded cells, operating theatre). Build hospital wings, asylums, morgues, basements and treatment blocks.Demo scene "Ward 7": a ground floor of 28 x 24 m with foyer and gallery, day room, office, records, nurse station, ward, bathrooms, operating theatre, morgue, hydrotherapy room and two padded cells, an upper floor shell, a gable roof with clock tower and fenced grounds with a small graveyard. Lighting is baked, with light probes, reflection probes and post-processing.Three colour palettes (Mint, Nicotine, Cold Ward) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.Render pipeline: URP 14+ (Unity 2022.3 or newer), Linear color space202 prefabs per palette, 3 palettes (Mint, Nicotine, Cold Ward)37 walls, 6 floors, 5 ceilings, 8 trims, 2 stairs, 7 door sets with separate leaves, 28 medical props, 35 furniture pieces, 21 small props, 8 light fixtures, 11 signs and details, 6 debris sets, 28 exterior piecesDemo scene with baked lighting, light probes, reflection probes and post-processing, plus an overview scene with every asset1 m grid, 4 m modules; walls 3.5 m high, storeys 3.6 mPolygon count: 365k triangles at LOD0 and 197k at LOD1 in total; median 1,056 per asset (LOD0), range 12 - 15,680 (grand staircase)2 LOD levels per part; convex mesh colliders, doorways stay walkableURP Lit materials; Base Color per palette + mask map (metallic, AO, smoothness); 1024 px architecture, 512 px propsUV mapped; no rigging, no animation; doors, gates and hatches are separate children, ready to animate


