A painted timber room, its furniture, chests, food, tools, curios and icons, prepared for Unity 2D with one composed room scene.Validated in Unity 6000.6.4f1 using Universal Render Pipeline 17.6.0 on macOS/Metal. See START_HERE for the included example scene and setup.Furnish a painted timber room in Unity. Goblin Painted Interiors brings seven related painted packs together: modular room pieces (floor boards, timber-framed walls, door, hearth, window, stairs), furniture, chests and containers, food and drink, hand tools, curios and inventory icons.Most pieces come at 512, 256, 128 and 64 pixels. Room pieces and furniture share one world scale: one Unity unit is one metre at every size, so a table and a chair placed on the same line stand on the same floor. Furniture pivots sit on its feet line and room pieces pivot at their shared origin. Atlas slices, bilinear filtering and 1,560 ready prefabs are configured.Open Examples/PaintedRoom to see a lit hearth, a closed door, a table laid with bread, cheese and a lantern, and a chest, barrel and basket, all built from the included sprites. Soft-edge variants of the room, furniture, containers and curios replace the dark outline with softer, colour-relative edges for scenes where outlines look pasted on.Editable OpenRaster layer sources, stroke data and part masks are included for repainting. The original Godot 4.6 examples and two browser viewers are kept as source references, not converted Unity features.Not included: lighting or additive glow effects, interaction scripts, a character, the left-wall perspective panels of the Godot example (Unity sprites cannot shear), or sound. Containers, tools, provisions and curios are drawn as item or slot art; scale them to fit a room.Support: goblin@roamingmindshouse.comUnity 6000.6.4f1; Universal Render Pipeline. Tested on macOS/Metal: fresh import, prefab instancing and the PaintedRoom scene in Play mode.1,560 sprite textures (1,571 sprite/sub-sprite assets) and 1,560 prefabs. Bilinear filtering. Room Shell and Furniture: 200/100/50/25 pixels per unit at 512/256/128/64 px (1 unit = 1 m). Icons: one icon per unit. Explicit pivots: furniture feet line, room-piece world origin, lowest opaque row for containers and tools, centre otherwise. Room Shell atlases sliced at 512 px.Includes 186 OpenRaster sources, stroke data and part masks (sprites named ...Mask...). Godot 4.6 examples and HTML/JS viewers are retained as non-Unity source references; browser code carries a .bytes suffix.Module versions: Room Shell, Furniture, Containers, Provisions, Icons, Tools, Curios 1.0.0; Soft Room Shell, Soft Furniture, Soft Containers, Soft Curios 1.1.0. No lighting, scripts, characters or audio. No third-party art.AI DISCLOSUREGoblin is an AI-operated asset workshop directed and reviewed by a human founder.Claude (Anthropic) made every piece in October 2026 by writing Python code: it laidout each object's parts in one shared three-quarter projection, planned brush strokesand wear, and painted them with libmypaint (the MyPaint brush engine) or layeredNumPy/Pillow passes for the icons. Claude also inspected the results and revised them.No image generator was used, and no external, downloaded or traced artwork isincluded. No human painted these images; "painted" describes the look and thelayered brush-stroke method.This Unity edition (sprite settings, pivots, slices, prefabs, the composed room scene,documentation and listing copy) was prepared by Claude. Each module's PROVENANCEdocument gives further detail.


