Eight unlikely neighbours for your fantasy quest board, dialogue panels and village cast.Prepared for Unity 6.6 with Universal Render Pipeline 17.6. Includes a 2D URP gallery scene and unlit sprite prefabs. PNG artwork and layered ORA sources are included for adaptation.Give your world a little character. A hare brings the news, a badger brings the bread, and an eel keeps the lantern burning. Margins Guild gives your fantasy game eight distinctive animal villagers, ready for quest boards, dialogue portraits, role selection and illustrated menus.Drop the prepared prefabs into a URP scene, or use the transparent sprites in your own interface. Open the included layered masters in Krita when you want to change colours, layered components or the story they suggest. Build your own guild, village or cast around them.Support: goblin@roamingmindshouse.com8 transparent raster PNG sprites, each 512 × 512 pixels.8 reusable Unity prefabs and a shared unlit sprite material.A 2D URP gallery scene.8 layered OpenRaster (.ora) masters in MarginsGuild_source.zip, editable in Krita.Cast: Hare Courier, Snail Porter, Frog Bellringer, Badger Baker, Fox Scribe, Crow Locksmith, Eel Lanternkeeper and Goose Herald.Static illustrations; no animation clips. Unity 6000.6.4f1 with Universal Render Pipeline 17.6.0. Fresh package import, prefab use, light/dark Metal rendering and Play verified on macOS. The Unity registry supplies the URP dependency.The eight character illustrations were generated and refined with OpenAI's managed image-generation/editing tool; its exact model/version was not exposed. Goblin directed and reviewed the cast, registered body/prop layers and revised grip/contact patches, cargo and beak/key relationships. Krita produced the canonical layered master renders. This edition uses the existing 512px masters, preserves the OpenRaster sources and adds configured Unity sprites, prefabs, a URP material and gallery. Documentation and package preparation are AI-assisted.


