20 lightweight low-poly city vehicles with ready-to-use prefabs, LOD0/1/2, colliders, URP materials, demo scenes and documentation for Unity 6.Designed and tested with Unity 6000.6.0f1 using the Universal Render Pipeline (URP). Materials are configured for URP. Built-in Render Pipeline and HDRP versions are not included or tested.MetroFleet – 20 Low-Poly City Vehicles is a practical vehicle collection for stylized city environments, mobile games, prototypes, background traffic and casual Unity projects.The pack includes 20 unique vehicles across five categories:• 6 Civilian Vehicles• 8 Commercial Vehicles• 2 Public Transport Vehicles• 3 Emergency Vehicles• 1 Industrial VehicleKey Features• 20 ready-to-use vehicle prefabs• LOD0, LOD1 and LOD2 included• Universal Render Pipeline (URP) materials• Preconfigured colliders• Standardized +Z forward orientation• Consistent real-world scale• Organized meshes, materials and prefab structure• Demo / showcase scenes included• Customer documentation included• Designed for lightweight real-time and mobile-oriented projectsVehicle Types IncludedSedan, Hatchback, SUV, Pickup, Taxi, Electric City Car, Delivery Van, Garbage Truck, Box Truck, Flatbed Truck, Mini Utility Truck, Tow Truck, Road Sweeper, Tanker, City Bus, School Bus, Police Vehicle, Ambulance, Fire Engine and Forklift.CompatibilityDesigned and tested with Unity 6000.6.0f1 using the Universal Render Pipeline (URP).Built-in Render Pipeline and HDRP versions are not included in v1.0.MetroFleet is intended as a clean, lightweight low-poly asset collection rather than a realistic or high-poly vehicle simulation package.Package contents: 20 unique low-poly city vehicle prefabs LOD levels: 3 per vehicle — LOD0, LOD1 and LOD2 LOD transitions: 60% / 30% / 10% screen height LOD0 triangles: 2,516–6,954 per vehicle LOD1 triangles: 1,610–2,584 per vehicle LOD2 triangles: 656–1,108 per vehicle Materials: 65 total Unity materials — 55 vehicle materials and 10 showcase materials Shaders: URP/Lit Textures: 0 external textures; colors and surfaces use Unity materials UV mapping: Present on all 20 vehicle models; one populated UV channel per mesh Lightmap UV: No secondary lightmap UV channel included Rigging: No skeletal rigging or skinning; movable/separate parts use transforms and pivots Animation clips: 0 Colliders: 69 primitive BoxColliders across the fleet; 1–8 per vehicle Physics: No MeshColliders, WheelColliders or Rigidbody components included Render pipeline: Universal Render Pipeline (URP) 17.6.0 Unity version tested: 6000.6.0f1 Orientation: Standardized +Z forwardIncluded use cases: stylized city scenes, mobile games, background traffic, prototypes and casual projects.Technical limitations: This is a vehicle model/prefab pack. Driving controllers, traffic AI, emergency-light logic and runtime vehicle animation systems are not included. Built-in Render Pipeline and HDRP versions are not included in v1.0.OpenAI Codex was used as an AI-assisted development tool during the creation and refinement of portions of this asset package, including assistance with Blender-based 3D asset workflows, mesh development/refinement, Unity integration, prefab preparation, LOD configuration, material setup, collider configuration, validation and documentation.The resulting content was subsequently reviewed and corrected through Blender and Unity workflows. Final assets were manually/technically verified for geometry, orientation, scale, pivots, materials, LOD assignments, colliders, prefab references and visual presentation. The completed package was also tested with Unity's Asset Store Validator and through a fresh-project import before submission.


