This fully realtime, hybrid screen-space and voxel-based solution works out of the box, bringing diffuse global illumination and realtime reflections to your scenes with AAA-quality visualsDesigned for Built-in RP and Windows platform DX11, DX12 and VulkanThis fully realtime, hybrid screen-space and voxel-based solution brings diffuse global illumination and realtime reflections to your scenes with AAA-quality visualsSimply add the Real Global Illumination component to your camera to enable fully realtime diffuse GI and reflectionsEverything works out of the box, delivering AAA-quality lighting with minimal setupChoose from Low, Medium, High, Ultra, and Cinema quality presets to find the right balance between visual quality and performance.Realtime reflections extend beyond screen-space information, allowing off-screen geometry to contribute to reflectionsFeaturesWorks out of the boxTested in all scene typesIndirect lighting, indirect shadows, and realtime reflectionsScreen-space and off-screen reflectionsDenoising option for a cleaner imageLow, Medium, High, Ultra, and Cinema quality presetsOne-click setupFoliage supportEmissive material supportSupport for the “Indirect Intensity” setting on light sourcesSupport for realtime lighting, baked lighting, or a combination of bothSupports DirectX 11, DirectX 12, and Vulkan on WindowsPS5 and Xbox and Mac are not supported. Because I do not have access to PS5 ,Xbox or MacOS dev kits.To convert RealGI to your desired platform, follow this solution:1. Instal Claude AI appliction2. From menu select File->Open Folder3. Select the RealGI folder inside your unity project files4. Ask from Claude Opus High to upgrade the RealGI for your target platformEnjoy itI have used Claude AI to build the Realtime GI I had in mindMy goal was to create a system similar to Lumen (Unreal Engine)This effect is built upon my ten years of experience in AAA lighting and AAA game developmentA significant amount of time has been dedicated to testing and debugging across various scenes. The project failed multiple times, and I rebuilt it from scratch all to ensure I deliver the best possible result to you


