8 animated mining and blacksmith stations plus 16 item designs. Includes 8 animation loops, 24 prefabs and a production demonstration in a coarse pixel-art style.Connect a small mining-to-forging workflow using eight animated stations and sixteen item designs. Includes furnace, anvil, deposit, minecart, bellows, quench tub, grindstone and casting station.Contentsassets: 24 / Animation Clips: 8 / Animator Controllers: 8 / prefabs: 24 / source/timeline frames: 48 / example scenes: 1Animation states8 station loops: 4 drawn frames each at 6 FPS; 16 static itemsPNG sprites plus native Unity animation assets, controllers and prefabs. Sprite animation is independent of gameplay logic. Use the supplied prefabs and catalog as an integration starting point. The included examples demonstrate the supplied art and animation.The included production rules are demonstration examples, not a complete crafting game.Art and animation assets; add your own game rules, movement and interactions. Audio, complete gameplay systems and layered drawing sources are not included. Promotional scenery is not included unless listed as package content.Contentsassets: 24 / Animation Clips: 8 / Animator Controllers: 8 / prefabs: 24 / source/timeline frames: 48 / example scenes: 1Animation states: 8 station loops: 4 drawn frames each at 6 FPS; 16 static itemsSpecificationsSource atlas: 1402 × 1122; 1536 × 1024; 1536 × 1024Pixels Per Unit: 128Mesh: Full RectTransparent pixel-style raster sheets at their original source resolution; not native 32 x 32 sprites. Point filtering, uncompressed import and mipmaps disabled.PNG sprites plus native Unity animation assets, controllers and prefabs. Sprite animation is independent of gameplay logic.The included production rules are demonstration examples, not a complete crafting game.Compatibility: see the package render-pipeline table. No new runtime or platform certification is claimed by this listing-only update.OpenAI image generation was used for the base artwork and source poses. Code prepared sprite boundaries and frame alignment and assembled Unity clips, controllers, prefabs and example scenes. The listing and documentation were prepared with AI assistance. Marketing materials use the supplied artwork.


