A full floor of a 24-hour Japanese internet and manga cafe for URP: 47 booths, manga library, drink bar. 450 prefabs with LODs and colliders, a lit night scene and 20 cameras.A complete, fully furnished floor of a 24-hour Japanese internet and manga cafe, the kind found on the upper floors of city buildings: entered from the elevator lobby, open all night, worn in by years of regulars. Wood-grain booth partitions, carpet tiles worn into paths, a grid ceiling with fluorescent fittings, hand-written notices, and small stories in the booths at 3 a.m.What's insideElevator lobby, reception counter with lost-and-found, and the main hall47 booths: open-top PC booths with office chairs, recliner booths, flat-seat booths (seat and bed state), pair booths, game booths and 4 lockable private rooms with doorsManga library: shelf aisles sorted by genre, 66 shelf faces filled with volumes from about 150 invented series, face-out covers and genre signsDrink bar with soft-serve machine, vending machine, magazine cornerShower cubicles, washrooms, smoking room, cleaning cart, storeroom doorBooth dressing: PCs, monitors, keyboards, headphones, cables, drinks, snacks, bags, blanketsA lit 2 a.m. demo scene (84 realtime lights, height fog, ambient occlusion and screen-space GI) with 20 preset cinematic camerasAll signage, posters, covers and labels are original and fictional: no real brandsUnity 2023.1 or later, URP 15300 meshes, 450 prefabs (300 base prefabs + 150 material variants)Polygons: 517,141 triangles over the unique meshes (LOD0), 2 to 15,016 per mesh; the demo scene with every instance: 1,572,405 triangles4 LOD levels per mesh (LOD0-LOD3), LOD Groups set upBox colliders on every prefab303 PBR materials (URP Shader Graph, metallic), 411 PNG textures up to 4096 px: Base Map, Normal Map, Mask Map, Emission MapUV0 material UVs at real-world scale, UV1 non-overlapping lightmap UVsDemo scene: 84 realtime lights, reflection probe, post-processing, 20 preset camera viewsIncludes the Nimikko URP rendering add-ons with source: screen-space ambient occlusion, screen-space global illumination, convolution bloom and a cinematic camera with depth of fieldReal-world scaleNo rigging or animation




