60 fishing items including 20 fish, rods, bait, tools, collectibles and dishes. Includes 102 clips, 60 prefabs, inventory icons and an animation demo.Build a fishing item collection with 20 fish inspired by real species, 6 rods, 12 baits and lures, 8 tools, 8 collectibles and 6 dishes.Contentsassets: 60 / Animation Clips: 102 / Animator Controllers: 60 / prefabs: 60 / source/timeline frames: 772 / inventory icons: 60Animation statesFish: Swim / Dart / Hit; rods: Cast; floats: Bob + Bite; item-specific actionsPNG sprites plus native Unity animation assets, controllers and prefabs. Sprite animation is independent of gameplay logic. Use the supplied prefabs and catalog as an integration starting point. The included examples demonstrate the supplied art and animation.Sprite animation is in place. Fishing-line physics, fishing gameplay and inventory logic are not included.Art and animation assets; add your own game rules, movement and interactions. Audio, complete gameplay systems and layered drawing sources are not included. Promotional scenery is not included unless listed as package content.Contentsassets: 60 / Animation Clips: 102 / Animator Controllers: 60 / prefabs: 60 / source/timeline frames: 772 / inventory icons: 60Animation states: Fish: Swim / Dart / Hit; rods: Cast; floats: Bob + Bite; item-specific actionsSpecificationsFrames / icons: 64 × 64 / 32 × 32Pixels Per Unit: 64 frames / 32 iconsFish Swim / Dart / Hit: 8 @ 8 FPS / 8 @ 12 FPS / 6 @ 12 FPSRod Cast: 8 @ 10 FPSFloat Bite: 6 @ 12 FPS; 2 floatsTransitions: Hit → Swim; Bite → BobPivot: centerTransparent PNG; Point filtering, uncompressed import and mipmaps disabled. Canvas size is listed separately from the drawn silhouette.PNG sprites plus native Unity animation assets, controllers and prefabs. Sprite animation is independent of gameplay logic.Sprite animation is in place. Fishing-line physics, fishing gameplay and inventory logic are not included.Compatibility: see the package render-pipeline table. No new runtime or platform certification is claimed by this listing-only update.OpenAI image generation produced the base artwork. Code processed transparency, palette, pixel sizing and frame alignment. Animations include procedural sprite deformation, rotation or pixel effects, then assembly into Unity clips, controllers and prefabs. Promotional background art, where used, was also AI generated and is excluded from the asset content unless explicitly listed.


