60 farming items including 20 crops with four growth stages, fruits, seeds, tools and harvest goods. Includes 168 clips, 60 prefabs, icons and a demo.Use 20 crops, 10 fruits, 5 seed packets, 5 seedlings, 8 tools and 12 harvest goods. Each crop has four growth stages and harvest feedback.Contentsassets: 60 / prefabs: 60 / Animator Controllers: 60 / Animation Clips: 168 / source/timeline frames: 1108 / inventory icons: 60Animation statesCrops: Seed / Sprout / Growing / Ready / Growth / Harvest; item-specific actionsPNG sprites plus native Unity animation assets, controllers and prefabs. Sprite animation is independent of gameplay logic. Use the supplied prefabs and catalog as an integration starting point. The included examples demonstrate the supplied art and animation.Growth sprites include soil mounds. Terrain, farming timers and inventory logic are not included.Art and animation assets; add your own game rules, movement and interactions. Audio, complete gameplay systems and layered drawing sources are not included. Promotional scenery is not included unless listed as package content.Contentsassets: 60 / prefabs: 60 / Animator Controllers: 60 / Animation Clips: 168 / source/timeline frames: 1108 / inventory icons: 60Animation states: Crops: Seed / Sprout / Growing / Ready / Growth / Harvest; item-specific actionsSpecificationsMotion/sequence clips / static clips: 140 / 28Growth stage images: 80Frames / growth / icons: 64 × 64 / 64 × 64 / 32 × 32Pixels Per Unit: 64 frames / 32 iconsPivot: centerTransparent PNG; Point filtering, uncompressed import and mipmaps disabled. Canvas size is listed separately from the drawn silhouette.PNG sprites plus native Unity animation assets, controllers and prefabs. Sprite animation is independent of gameplay logic.Growth sprites include soil mounds. Terrain, farming timers and inventory logic are not included.Compatibility: see the package render-pipeline table. No new runtime or platform certification is claimed by this listing-only update.OpenAI image generation produced the base artwork. Code processed transparency, palette, pixel sizing and frame alignment. Animations include procedural sprite deformation, rotation or pixel effects, then assembly into Unity clips, controllers and prefabs. Promotional background art, where used, was also AI generated and is excluded from the asset content unless explicitly listed.


