22 farm animal characters: 15 adult types and 7 babies. Includes 110 clips, 22 prefabs, icons, an animation inspector and a roster scene. Built-in and URP 2D tested.Tested on Windows Direct3D11 with Unity 6000.3.26f1: Built-in and URP 17.3.0 / 2D Renderer. Uses the unlit Sprites/Default material; 2D lighting response is not included. HDRP, mobile/player builds and other Unity/URP versions have not been tested. URP is needed only when using a URP project.Bring everyday farm scenes to life with 15 adult animal types and 7 juvenile characters in a warm pixel-art style.Adults: cow, pig, sheep, goat, horse, donkey, alpaca, farm dog, farm cat, rabbit, chicken, duck, goose, turkey and quail.Babies: calf, piglet, lamb, kid, foal, chick and duckling.Every character includes Idle, Walk, Eat, Sleep and Startle. Use the supplied SpriteRenderer/Animator prefabs or the transparent PNG files. Inspect each state with pause, speed, frame stepping, mirroring, integer-scale enlargement and selectable backgrounds. A second scene displays the full roster.The artwork is a right-facing side view, mirrored for left. Front/rear views and four/eight-direction art are not included. Walking is in place; add your own movement and behavior.Unity 6000.3.26f1 Built-in and URP 17.3.0 with the 2D Renderer were tested on Windows Direct3D11. Existing artwork and animation timing are retained. Scenery, audio, farming/breeding/production systems and layered Aseprite files are not included. Media uses the delivered art; presentation scenery is not an included environment pack.io, navigation AI, breeding, production and inventory systems are not included. Promotional backgrounds are excluded from the Unity package.CONTENT22 characters: 15 adult animal types and 7 juvenile characters22 SpriteRenderer/Animator prefabs; 22 Animator Controllers110 Animation Clips; 660 exported frame PNGs, including original held/repeated poses22 inventory icons; JSON catalog; English offline RTF/TXT guide2 demo scenes: individual inspection and full-roster overviewANIMATIONIdle: 6 frames at 6 FPS, loopWalk: 4 frames at 8 FPS, loopEat: 6 frames at 6 FPS, loopSleep: 6 frames at 4 FPS, loopStartle: 8 frames at 12 FPS, one-shot, returns to IdleOne right-facing side view; mirror left. No front/rear/four/eight-direction set.In-place sprite animation; no root motion, movement AI or gameplay systems.SPRITES64 x 64 transparent frame canvases, 64 PPU, pivot (0.5, 0.125)32 x 32 icons, 32 PPU, centered pivotsPoint filter, uncompressed, mipmaps offUNITY AND COMPATIBILITYTested: Unity 6000.3.26f1, Windows Direct3D11, Built-in and URP 17.3.0 / 2D RendererActual Play Mode pose checks cover all 22 characters and 110 clips / 660 frame keys.Default Sprites/Default material; unlit rendering, no 2D lighting response promised.No external Asset Store dependencies. URP is required only for URP projects.HDRP, mobile/player builds and other Unity/URP versions are not tested.Official Asset Store Validator has not been rerun for this update.Existing artwork, original animation timing, and core asset GUIDs are retained.No scenery, terrain, audio, breeding/production/inventory systems or layered Aseprite sources.OpenAI image generation was used for the original animal pose artwork. Code-based processing cleaned transparency, reduced the palette and pixel dimensions, and aligned frames. The original breathing and startle sequences include pixel-based scaling and offsets. This update preserves the existing sprite artwork and animation timing. New marketing layouts and the animation video compose the actual delivered PNG frames at the catalog FPS; that video is not Unity Editor footage. The separately labeled URP screenshot is captured from Unity.


