Audio To Code Generator (Indie Edition)
Bizzle Studios
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Convert AudioClips into pure C# bytecode arrays for zero-dependency procedural audio. Features 4 export formats, studio DSP tuning, waveform timeline, and 10-slot workflow.Fully compatible with all Unity render pipelines, including Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP). As this package is a dedicated C# audio DSP code-generator and editor utility, it operates completely independent of graphics rendering pipelines and shaders.📦 FREE PUBLIC DEMO & CODE INSPECTION:Test the demo scene and inspect the clean, zero-dependency C# bytecode structure on GitHub before purchasing:👉 https://github.com/BizzleStudios/AudioToCode-Generator-Demo────────────────────────────────────────────────────Audio to Code Generator (Indie Edition) is an enterprise-grade Unity Editor tool designed to transform your AudioClips directly into executable C# bytecode arrays for seamless runtime procedural audio.Eliminate loose audio files (.wav, .mp3, .ogg) from your builds, reduce asset streaming overhead, and create dynamic retro or action sound effects powered completely by pure C# code!⚡ WHY CONVERT AUDIO TO CODE?• Ultra-Lightweight Builds: Embed sound effects directly into compiled code without bundling physical audio assets. Perfect for WebGL and mobile size constraints.• Procedural Audio: Generate, manipulate, and pitch-shift sound on the fly for responsive game audio.• Zero Asset Loading Latency: Instant memory playback with zero file I/O delays or asset bundle streaming bottlenecks.• Clean & Modular: The generator tool is precompiled into a lightweight Editor DLL system, while the exported output is 100% pure C# source code with zero external runtime dependencies.📦 4 POWERFUL EXPORT FORMATS:1. Gzip + Base64 Compressed: Highly compressed string bytecode format ideal for larger sound effects to keep code size ultra-compact.2. Lazy AudioClip Provider: Generates clips on-demand with constant duration metadata to save RAM until the sound is actually triggered.3. Raw PCM 16-Bit Array: Direct raw byte array without decompression overhead, optimized for micro-SFX (0.1s – 2.0s).4. Standalone MonoBehaviour: Drag-and-drop ready component with built-in trigger settings and inspector playback controls.🎛️ STUDIO-GRADE AUDIO DSP & SPLICING:• Real-Time DSP Audio Tuning: Adjust Volume Gain, Turbo-WSOLA Playback Speed (tempo change without pitch shifting), and Decoupled Pitch Shifting.• Analog Tape Mode: Synchronized speed and pitch scaling emulating vintage reel-to-reel tape decks.• Peak 0.0 dBFS Auto-Normalization: Transparent soft limiting prevents clipping while maximizing headroom.• Clean Stereo-to-Mono Downmixing: Phase-balanced (L + R) * 0.5f downmixing cuts audio memory footprint by up to 50%.• Interactive Waveform Timeline: Precision visual trim handles, zoom mode (Trimmed vs Full track), musical pitch detection badge (♫ Note [cents]), and dynamic dB peak overdrive metering.• Smart Overwrite System: Re-exporting safely updates existing scripts in place without creating messy duplicates (_1.cs) or breaking game script references.• Multi-Slot Workflow: Manage and audition up to 10 independent sound slots per window.🎮 READY-TO-USE DEMO SCENE:Includes an interactive sample scene (Samples/BasicUsage) with on-screen UI controls demonstrating one-line playback and procedural audio generation.Third-Party Notices:This package uses WSOLA and Hermite DSP algorithms under the MIT License; see Third-Party Notices.txt in the package for full details.Support & Inquiries:• Email: bizzlestudios123@gmail.com• Precompiled Modular Editor Assemblies: - AudioToCodeGeneratorIndieEdition_Core.dll - AudioToCodeGeneratorIndieEdition_Core_Contracts.dll - AudioNormalizer.dll - AudioVolumeModule.dll - AudioPitchModule.dll - AudioSpeedModule.dll - AudioTapeModule.dll - GzipControllerManager.dll• 1 Custom Editor Launcher Script (AudioToCodeGeneratorIndieEdition_Launcher.cs)• 1 Interactive Demo Scene (with sample scripts & documentation)• Supported Render Pipelines: Built-in Render Pipeline, Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP)• Editor Platform Support: Windows, macOS, Linux (Unity Editor Extension)• Exported Code Runtime Compatibility: ALL platforms (Windows, macOS, Linux, iOS, Android, WebGL, PlayStation, Xbox, Nintendo Switch)• Minimum Unity Version: Unity 2022.3 LTS or higher• Scripting Backend: Compatible with both Mono and IL2CPP• .NET API Compatibility: .NET Standard 2.1 / .NET Framework 4.x• Audio Channels: Mono (1-Channel) & Stereo (2-Channel) with size-reduction downmixing• Default Sample Rate: 44,100 Hz (with downsampling presets down to 8.0 kHz)"AI Disclosure: This asset is a deterministic audio utility tool. The tool itself does not use Generative AI at runtime to create content; it converts user-provided AudioClips into C# byte arrays using standard DSP and Gzip algorithms. However, generative AI tools (such as LLM coding assistants) were utilized during the development process to assist in writing and optimizing portions of the C# Editor script and DSP logic."


