Japanese School Student Council and Broadcasting Room - Club Room Interiors
Nimikko
$19.99
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Two Japanese school rooms for URP: the student council room and the broadcasting studio. 172 prefabs with LODs and colliders, a lit demo scene and preset cameras.Two small rooms of a Japanese school, side by side in one classroom block with their own corridor doors: the student council room, crowded with binders, trophies and festival preparations, and the school broadcasting room, with a control room looking through a glazed partition into a small studio. The rooms every school story needs for meetings after class and announcements over the PA.What's insideStudent council roomMeeting tables (7 set up, 5 folded away), 13 stacking chairs and chair stacks, office desks and chairsWhiteboard with notes and markers, planner board, pin boards with notices, council sign boardTrophy cups and shields, 10 certificate frames, 23 binders, steel cabinets, bookshelf, crates, cardboard boxesBallot box, suggestion box, festival sign board, banner rolls, paper flowers, megaphonesPhotocopier, laptops, kettle, thermos, tea canister and mugsBroadcasting roomControl room and studio split by a glazed partition with a door, soundproof door, 18 acoustic panels, green carpet tilesPA console desk, paging microphone console, audio mixer, 19" rack (amplifiers, CD and cassette decks, wireless receivers), monitor speakers6 desk microphones, boom mic stands, hand mics, headphones, ON AIR lamps, camcorder on a tripod, portable PA speakersShelves of CDs, cassettes and VHS tapes, cable reels and coiled cables, AV cartsBoth rooms: posters, clocks, curtains, ceiling lights and air conditioners, windows, a section of the corridorAll posters, signs and labels are original and fictional: no real brands or school namesPart of the Japanese School series: the rooms match the other school packs in style and scale.Unity 2023.1 or later, URP 15172 meshes, 172 prefabs (one per mesh)Polygons: 229,880 triangles over the unique meshes (LOD0), 2 to 23,268 per mesh; the demo scene with every instance: 544,295 triangles4 LOD levels per mesh (LOD0-LOD3), LOD Groups set upBox colliders on every prefab150 PBR materials (URP Shader Graph, metallic), 378 PNG textures up to 4096 px: Base Map, Normal Map, Mask Map, Emission MapUV0 material UVs at real-world scale, UV1 non-overlapping lightmap UVsDemo scene: 20 realtime lights, reflection probe, post-processing, 13 preset camera viewsIncludes the Nimikko URP rendering add-ons with source: screen-space ambient occlusion, screen-space global illumination, convolution bloom and a cinematic camera with depth of fieldReal-world scaleNo rigging or animation




