Turn ordinary 2D sprites into breakable objects using a fast, reusable Auto Grid workflow with fragment pooling, customizable 2D physics, lifetime control, and automatic object reassembly.Compatible with Unity 6000.3.13 and higher. Works seamlessly with both the New Input System and the Legacy Input Manager.2D Destruction Pro Lite is a free Unity tool for developers who want to quickly add breakable sprites to their 2D games. Configure a grid, generate fragments, customize physics, control fragment lifetimes, and automatically reassemble objects — all through a straightforward workflow.Need more control over how sprites break? 2D Destruction Pro expands on the Lite workflow with manual slice editing, custom cut shapes, real-time runtime slicing, fragment export tools, and advanced destruction capabilities.FeaturesAuto Grid Destruction — Generate fragments from a source sprite.Configurable Grid — Adjust rows, columns, jitter, and deterministic seeds.Fragment Pooling — Reuse fragment objects.Flexible Physics — Choose Rigidbody2D physics or lightweight simulation.Collider Options — Use Box Collider or Polygon Collider.Impact & Explosion Effects — Add basic destruction effects.Fragment Effects — Customize fade, scale, and lifetime.Automatic Reassembly — Restore the original object when needed.Basic Destruction API — Integrate destruction into your gameplay.Sample Scene — Explore the basic Auto Grid workflow.Simple WorkflowSource Sprite → Auto Grid → Fragments → Physics → ReassembleWant More Advanced Destruction?Upgrade to 2D Destruction Pro when your project needs more than grid-based fragmentation.The Pro edition includes:Manual Slice Editor — Create custom fragment layouts.Straight Cut & Polygon/Region Cut — Design more controlled cuts.Runtime Slicing — Slice sprites dynamically during gameplay.Line, Segment & Path Cutting — Support different runtime cutting workflows.Fragment Export — Export fragments as PNG sprites or combined prefabs.Advanced Fragment Data — Access fragment IDs, ancestry, and additional runtime metadata.Advanced Runtime Controls — Configure safeguards and destruction behavior.Whether you're building simple breakable props or more interactive destruction mechanics, choose the edition that fits your project.Start free with 2D Destruction Pro Lite. Upgrade to 2D Destruction Pro when you need more creative control.PerformanceFragment pooling and configurable grid settings help you manage the destruction workflow. Actual performance depends on fragment count, physics configuration, rendering setup, target hardware, and project complexity.No universal FPS or device-performance guarantee is implied.Explore the full version:2D Destruction Pro — Unity Asset Store🌟 More Tools by ERAGANX2D Destruction Pro2D Softbody ProProduct Type: Unity 2D Runtime / Destruction ToolEdition: Lite — FreePrimary Workflow: Auto Grid 2D Sprite DestructionSupported Unity Version: Unity 2022.3+Development / Validation Version: Unity 6000.3.13f1IncludedAuto Grid fragment generationConfigurable rows and columnsGrid jitterDeterministic seedFragment poolingFragment lifetimeAutomatic reassemblyRigidbody2D physicsLightweight physicsBox ColliderPolygon ColliderImpact / explosionBasic audioFade / scale effectsBasic destruction APISample sceneDocumentationNot Included in LiteManual Slice EditorManual Straight CutManual Polygon CutRuntime SliceRuntime line/segment/path cuttingRuntime slicing metadataRuntime lineage/ancestryPNG fragment exportPrefab fragment exportJobs/Burst integrationAdvanced Pro workflowsDependenciesThe package uses standard Unity functionality required by the retained 2D destruction workflow.Optional Pro-only Jobs/Burst integration is not included in Lite.Performance NoteLite does not impose an artificial fragment-count or grid-size restriction.Performance remains dependent on the developer's chosen configuration and target hardware.AI was used as a development assistance tool during package creation, including code assistance, debugging support, documentation drafting, and development workflow assistance. The package was reviewed, modified, integrated, and validated by the publisher.


