Unicycle Controller: Physics Balance & Party Game
RageRun Games
$14.99
$29.99
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Physics unicycle with real balance and a googly-eyed rider: still stands, spins, ragdoll crashes, a race and a circus high wire for up to 4 players with CPU riders. Unity 6, URP & Built-in.Keep pedalling or go over. Unicycle Controller is a physics unicycle for Unity 6 with a wobbly cartoon rider who leans, windmills, flails and crashes in style. The balance is real, the crashes are ragdoll, and up to four players can race or wobble across a circus high wire together.Try it in your browser: Play the web demoBalance for realLean forward to speed up, back to brake; the wheel races to stay under the riderTurn too hard, stop too fast or hit a bump and over they goStop and it's up to you: rock the pedals for a proper still standAssisted controls by default, Pro controls where the stick drives the pedalsCrash in styleSlow falls step off, medium falls run it out, fast falls go full ragdollThe unicycle rolls away on its ownThe rider gets up, walks over, grabs it and hops back on with a little cheerTricks and combosTap or charged hops, air spins for 180s, 360s and 540sBig drops, still stands, riding backwards and last-second Saved It! momentsCombos with multipliers and trick popupsParty modes, up to 4 playersSky Islands Race: floating islands, wobbly plank bridges, ramps, spike rollers and star coins. Solo time trial with medals, or a race with live placesCircus High Wire: a big top, four tightropes, a safety net and a crowd that cheers for tricks and close calls. Solo star rating, or a four-wire duelCPU riders (Easy, Normal, Hard), own keys or gamepad per playerA game-mode base class for your own modes: title, countdown, results and line-upsRide with your own characterAny Humanoid can ride: scaled so the legs reach the pedals, turned to face forward, given the pedalling body and the ragdoll, in one clickProcedural IK rider, no animation clips: pedalling legs, balance arms, noodle spine, floppy head, squash and stretch, googly eyesOne Setup WindowFeel presets: Default, Wobbly Beginner, Circus Pro, Party ChaosOne Difficulty slider and plain-language sliders for everything elseSix paint jobs or your own materials, one Silliness slider for the comedyA Validate page that fixes your scene in one clickMade for programmers tooClean, namespaced C# (RageRunGames.Unicycle) with assembly definitionsEvents for every hop, landing, fall, trick and remountScripted input, runtime presets and skins, checkpoints, CPU riders that follow any trackQuick Start and full Documentation PDFsGreat for party games, arcade and casual games, obstacle courses, circus and trick games, minigames and anything that needs a silly balancing character.Contact: ragerungames@gmail.com · Join our Discord communityFeaturesRigidbody unicycle with two-axis balance (forward/back and sideways): pedalling catches forward falls; hips, arms and steering catch sideways onesAssisted and Pro control schemes; still stand with adjustable helpTap and charged hops, air spins, air control, landing and hit knocksCrashes: step off, run out or ragdoll; the loose unicycle rolls away; walk back, pick up and remount (or instant respawn)Respawns only on solid, level ground; checkpoint APIProcedural cartoon rider (Animation Rigging IK, no animation clips) with googly eyes and comedy motionYour own Humanoid characters: auto scale to the pedals, auto facing, ragdoll includedTrick scoring: Unispin 180 / 360 / 540, Big and Huge Hops, drops, still stands, backwards, Saved It!; combos with multipliersBuilt-in comedy sounds (replace any with your own clips, WAV export) and particle effectsChase camera and a party camera for several riders2 game modes: Sky Islands Race and Circus High WireLocal multiplayer for up to 4 players (2 on one keyboard plus gamepads), CPU riders, a Mode MenuLevel pieces: star coins, spike rollers, wind gusts, finish lines, tracks, bobbing scenery, scrolling water4 demo scenes (Mode Menu, Sky Islands, Circus High Wire, a test playground) and a ready-made Unicycle prefabSetup Window with presets, plain-language sliders, paint jobs, character setup and a Validate pageC# API with events, scripted input, runtime presets, skins and a game-mode base classQuick Start (6 pages) and Documentation (25 pages) PDFsSupported render pipelinesUniversal Render Pipeline (URP), recommendedBuilt-in Render Pipeline (one-click material conversion)Supported Unity versionsUnity 6 and newerSupported platformsWindows, macOS and Linux (standalone), WebGL (see the web demo)Input: keyboard, mouse and gamepad (Input System)DependenciesInput System and Animation Rigging (a setup window installs them)




