Runtime mesh slicing and fracture for Unity. Cut objects along a plane or break them into physics-driven pieces, with reusable scripts and sample scenes to get started.The demo scene, materials, and cut preview shader are set up for URP. HDRP and the Built-in Render Pipeline are not supported by the included demo.The core slicing, fracture, and rewind scripts are independent of the render pipeline. GPU fracturing requires compute shader and asynchronous GPU readback support.MeshBreak delivers realtime mesh slicing and dynamic object fracturing for Unity.Slice geometry along arbitrary planes or trigger impact-based destruction with full control over fragment distribution, impulse force, and inner-surface materials.Key FeaturesPlane Slicing & Impact Fracture: Slice meshes dynamically at runtime or shatter them into physics-driven pieces upon collision.Fully Configurable: Fine-tune fracture thresholds, piece counts, explosion forces, and custom cross-section materials.Physics-Ready: Spawned fragments automatically generate physics components for seamless debris behavior.Includes Demos: Pre-configured sample scenes showcasing both slicing and impact fracture setups.Requirements & Technical NotesSource meshes require Read/Write Enabled in import settings. - Runtime plane slicing for static and skinned meshes - Capped cut surfaces with a customizable material - Voronoi fracture into physics-driven fragments - Impact-based breaking with adjustable threshold, fragment count, minimum size and scatter force - Sample scenes for slicing and fractureAI tools were used to assist with code development, debugging, and documentation. No AI-generated art, models, textures, or audio are included.


