One-click three-point lighting rigs, and new in 1.5 a Hero Shot studio: product shots, transparent PNGs, turntable videos and store-ready templates inside Unity. Built-in, URP and HDRP.Light Studio builds professional lighting rigs around your subject in one click - and, new in 1.5, turns your own models into product shots, turntable videos and store art without leaving Unity. Drop your models onto a studio stage, pick a mood, frame them with real camera snaps and export a transparent PNG, a 4K still or a seamless turntable video. Then lay out the store art in the built-in compositor, or fill a ready template for the Asset Store, Steam, itch.io or social media in one click. Built-in, URP and HDRP.NEW IN 1.5 - HERO SHOT- Hero Shot studio: drop prefabs, models or scene objects (up to nine) onto a studio stage of its own. Your scene, your objects and your project are never changed.- Seven stages: Horizon Sweep, Softbox Ring, Bright Cove, Dark Cove, Mirror Floor, Gradient Void and Turntable Plinth, with tint, floor gloss and soft contact shadows.- Nine lighting moods, from Soft Product and Clean Catalogue to Golden Hour, Edge Drama and Ember Glow, plus every Light Studio preset.- Per-subject reflections: each object reflects the stage and the other objects from where it stands, so chrome, glass and lacquer read correctly.- Real camera work: nine angle snaps, a free orbit, framing on the rule of thirds or the golden ratio, focal length on a full-frame sensor, and multi-camera layouts with up to nine cameras.- Export: PNG up to 8K with 2x / 4x supersampling and true transparency (clean edges, contact shadows kept), a solid background, or the stage; copy to the clipboard.- Turntable video built in: a seamless loop as MP4 (H.264), WebM with alpha, GIF or a PNG sequence - no external tools, a repeatable result every time.- Hero Shot Compositor: layers, 12 blend modes, ten layer effects (shadows, glows, stroke, blur, bloom, colour grade, vignette...), text, shapes and gradients - make store art without leaving Unity.- 19 templates at the stores' exact sizes: the Asset Store kit, the Steam set (capsules, library hero and logo), an itch.io cover, social posts, a title card, a feature callout and a before / after. One click fills them from your Hero Shot cameras; Export Set writes a whole set.- Full HDRP support, alongside Built-in and URP.THE RIGPoint it at a subject. Press Create Rig. It is lit. Light Studio creates a Key, Fill, Rim and Background out of real Unity Lights, positioned from the subject's actual bounds and the camera's view rather than a fixed offset. Pick a look, move a slider, drag a light in the Scene View: the rig re-derives a correct placement every time. Every light is a standard Unity Light; Bake & Detach hands everything back as plain Unity objects.- Artistic controls: Brightness, Contrast, Softness, Warmth, Direction, Height, Separation.- Presets: Portrait, Cinematic, Product, Interior in a searchable Preset Browser; Save As Preset; import and export as JSON.- Scene View handles, Solo / Mute, Before / After comparison.- Volume, environment and Reflection Probe assistants that never touch what Light Studio did not create.- Performance indicator and a Scene Lighting Audit.- Bake & Detach: hand back plain Unity Lights at any time.Updating from 1.0: install over it. Every 1.0 file keeps its place; your presets and scenes are kept. Full C# source and documentation included.- Unity 6.3 (6000.3) or newer.- Render pipelines: Built-in, URP and HDRP.- Editor tools. The rigs you build are plain Unity Lights, Volumes and Reflection Probes; nothing is added to your builds.- MP4 and WebM export use Unity's own video encoder (Windows and macOS); GIF and PNG sequences work everywhere.- Text in the compositor is set in the bundled Lato font (SIL Open Font License 1.1; licence included).- Samples: a basic sample, five demo scenes and a Hero Shot sample with a ready composition.- Full source code (C#), documentation in the Documentation folder. No DLLs, no native plugins, no third-party code.- Updating from 1.0: install over it. Every 1.0 file keeps its place; your presets and scenes are kept.


