Six game-ready PBR machine shop props: drill press, metal lathe, bench grinder, tool cabinet, workbench and bench vise. Clean all-quad topology, moving parts and a URP demo scene.Materials, prefabs and the demo scene are set up for the Universal Render Pipeline (URP). The textures use a metallic-workflow MaskMap (R Metallic, G Occlusion, A Smoothness) that plugs straight into HDRP/Lit, and they can be assigned to Built-in Standard materials manually - see Documentation/ReadMe.pdf.Bring a believable metal workshop to your game with six semi-realistic, game-ready machine shop props. Every model is built with clean, all-quad topology, uses a single material with a baked PBR texture set, and is ready to drop into your scene at real-world scale.Included props:Floor Drill PressBenchtop Metal LatheBench Grinder on Pedestal StandRolling Tool Cabinet (5 drawers)Steel Workbench with Pegboard & DrawerSwivel Bench ViseFeatures:Clean, all-quad topology (no n-gons, no 5+ poles, closed parts, no overlapping faces)Real-world scale (1 unit = 1 m), bottom-centre pivots, +Z forwardOne material and one texture set per prop for low draw callsSemi-realistic worn paint, machined steel, rubber and wood surfaces with edge wear and grimeMoving parts as separate objects with correct pivots: 5 cabinet drawers, workbench drawer, vise jaw and handle, drill press quill and feed handle, lathe chuck, carriage and tailstock, grinder wheelsPrefabs with MeshColliders, main bodies marked Static; lightmap UVs generated on importDemo scene with a tileable concrete floor/wall materialNo scripts requiredNumber of meshes/prefabs: 6 prefabs (21 meshes including separate moving parts)Polygon count (triangles): Floor Drill Press 6,180; Benchtop Metal Lathe 7,904; Bench Grinder on Pedestal Stand 6,328; Rolling Tool Cabinet 12,180; Steel Workbench 5,268; Swivel Bench Vise 2,780; total 40,640Minimum polygon count: 2,780 triangles (Bench Vise)Maximum polygon count: 12,180 triangles (Tool Cabinet)Number of textures: 21 PNG (7 texture sets x Albedo, Normal, MaskMap)Texture dimensions: 2048x2048 (drill press, lathe, grinder, tool cabinet, workbench), 1024x1024 (bench vise, tileable concrete)Types of materials and texture maps: 8 URP/Lit PBR materials, metallic workflow - Albedo (Base Color), Normal (tangent space, OpenGL), MaskMap (R Metallic, G Occlusion, A Smoothness)UV mapping: Yes - one non-overlapping, packed UV set per prop; lightmap UVs generated by Unity on importLOD information: no LODs (props are 2.8k to 12.2k triangles)Rigging: NoAnimation count: 0 (moving parts are separate objects with correct pivots, ready for your own animation)Scale and pivots: real-world scale (1 unit = 1 m), bottom-centre pivots, +Z forward; prefabs have MeshCollidersRender pipeline: Universal Render Pipeline (URP). The MaskMap layout also works with HDRP/Lit and the Built-in Standard shader (manual material setup, see ReadMe.pdf)Demo scene included; documentation: Documentation/ReadMe.pdfThis package was created with the assistance of AI tools: the 3D models were generated with AI-assisted procedural modelling scripts in Blender. Work that adds value beyond the generated output: every mesh was built and verified for clean game-ready topology (all quads, no n-gons or 5+ poles, closed parts, no overlapping faces), UV unwrapped and packed into one atlas per prop, textured with baked PBR maps, split into moving parts with correct pivots, and set up as Unity prefabs with colliders, materials and a demo scene.




