TraceMind - Runtime Debugging, Execution Analysis, Watches & Probes
Divinity Codes
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TraceMind is a runtime investigation and debugging toolkit for Unity. Trace execution, watch values, capture probes, explore causality, analyze reports, and investigate complex runtime behavior.TraceMind is a runtime investigation and debugging toolkit for Unity developers who need to understand what happened, when it happened, and why.Create a Scenario, define what to track, record your game, then investigate the resulting runtime data through interactive Reports, Watches, Probes and execution analysis tools.Explore runtime behavior through:Runtime Tree, Flow and TimelineMethod Flow and Exception FlowWatch Studio with Timeline and Causal FlowProbe Map for runtime activityPersistent Reports and investigationsMindBoard for connecting findings and investigation notesTraceMind is designed for the bugs that are difficult to understand with breakpoints and Debug.Log alone.Don't just see the symptom. Trace the cause.Third-Party NoticesTraceMind includes third-party libraries and custom assets. Their licenses and attribution details are provided in Third-Party Notices.txt, located at DivinityCodes/TraceMind/Third-Party Notices.txt.Scenario & TrackingCreate reusable investigation ScenariosTrack assemblies, namespaces, types, methods and scopesConfigure tracking rules before recordingRuntime execution recordingScope hierarchy and execution relationshipsWatchesWatch fields and propertiesRecord value changes over timeCapture previous and current valuesTrack change frequency and timingIdentify responsible methodsWatch StudioWatch TimelineIndividual change Causal FlowFull Watch Causal FlowProbesRuntime Probe systemObject activityComponent activityScene activityCoroutine activityHierarchy activityProbe MapTimeline-based probe visualizationEvent density and activity analysisReport ViewsRuntime TreeExecution FlowTimelineMethod FlowException FlowCausal investigationScope inspectionRuntime event inspectionMindBoardVisual investigation workspaceNotesTasksSketchTraceMind ReferencesLink investigations to Reports, Scenarios, Watches, Probes and ScopesNavigate directly from investigation references to their source dataData & PersistencePersistent Scenario storagePersistent Report storageSQLite database for structured application dataNewtonsoft.Json serialization for complex runtime dataLazy loading of report dataOn-demand deserializationDesigned to avoid loading complete recordings into memory unnecessarilyReports remain available after recompilation and Editor restartEditor IntegrationUnity Editor-based workflowInteractive timeline navigationZoom, pan and playback controlsContextual inspectionCross-navigation between investigation viewsRuntime data remains connected across Reports, Watches, Probes and MindBoardAnd Much More!Supported OS: Windows / macOSLink to documentation: https://divinitycodes.deThe architecture and core systems of the asset were designed and developed by the developer. AI-assisted tools were used during the development of some individual features and supporting code.




