URP is the default (all materials are URP Lit). Built-in Render Pipeline: import Documentation/MeleeWeaponsPack_BuiltInRP_Materials.unitypackage to switch the materials to the Standard shader. HDRP: use HDRP/Lit with the included Mask Map (see README).Number of textures: 2 (Base Color atlas + Mask Map), shared by every modelTexture dimensions: 1024 x 1024 (both textures)Polygon count: 3,180 - 5,044 triangles per model (LOD0), 142,702 triangles for all 33 models (per-model table in Documentation/README.txt)Minimum polygon count: 3,180 triangles (Hatchet)Maximum polygon count: 5,044 triangles (Block Hammer)Number of meshes/prefabs: 33 meshes (+ 33 LOD1 meshes) / 33 prefabs (31 static + 2 rigged bows)Rigging: Yes - 2 bows (recurve bow, longbow), Generic rig, 7 bones each, SkinnedMeshRendererAnimation count: 0 (the bow string bone is driven by your own animation, Animator or script)Animation type list: noneUV mapping: Yes - UV0 = shared texture atlas, UV1 = non-overlapping lightmap UVsLOD information: 2 levels (LOD0 + LOD1) in a LOD Group on every prefab, LOD1 about 50% of LOD0 trianglesCollision: convex Mesh Colliders from custom simple hulls, 1-5 per weaponTypes of materials and texture maps: 1 PBR metallic material (URP Lit; Built-in Standard version included). Maps: Base Color + Mask Map (metallic, AO, smoothness)Scale: real-world (1 unit = 1 metre)Render pipelines: URP (default), Built-in (materials package included)Tested in: Unity 6 (6000.5.0f1), URP 17.5An AI assistant was used to write the Blender Python scripts that built the weapon geometry, UVs, LODs and collision, based on the author's own design references. All models, textures and the final Unity prefabs were reviewed, corrected and tested by the author in the engine.




