29 low poly modern houses as game-ready prefabs with LODs, colliders and two demo scenes. Drop them onto any street grid and build a clean neighbourhood in minutes.URP is the default (all materials are URP Lit). Built-in Render Pipeline: import Documentation/ModernHousePack_BuiltInRP_Materials.unitypackage to switch the materials to the Standard shader. HDRP: convert the materials with Unity's Render Pipeline Converter (see README).Build a clean modern neighbourhood in minutes. This pack contains 29 unique low poly modern houses - flat roofs, wood cladding, large glass windows, garages, terraces and balconies - in one consistent stylised look.Every house is a ready-to-use prefab at real-world scale with the pivot at the centre of its footprint on the ground, so you can drop them onto any street grid.Built for games:- Colliders on every house: walls block the player and the entrance steps are sloped so characters walk up smoothly- LOD Group with a hand-made LOD1 on 20 houses- Very light: 510 - 2,075 triangles per house (28,987 for all 29)- Lightmap UVs included - works with real-time or baked lighting- Simple, easy to recolour materialsTwo demo scenes are included: a small neighbourhood with streets, and an overview scene with all 29 houses numbered.The houses are exterior models (no interiors).Number of textures: 12Texture dimensions: 512x512 (walls/roofs), 256x256 (glass), 64x64 (frames/railings)Polygon count: 510 - 2,075 triangles per house (LOD0), 28,987 triangles for all 29 housesMinimum polygon count: 510 trianglesMaximum polygon count: 2,075 trianglesNumber of meshes/prefabs: 29 houses / 29 prefabsRigging: NoAnimation count: 0UV mapping: Yes (UV0 textures, UV1 lightmap UVs)LOD information: LOD Group with LOD0 + hand-made LOD1 on 20 houses; 9 houses are single-LOD by designColliders: convex mesh colliders on every house (9 - 90 pieces), sloped entrance stepsTypes of materials and texture maps: URP Lit materials with base colour textures; roughness/metallic set in the materials (flat modern style)Scale: real-world (1 unit = 1 m), pivot at the footprint centre on the groundDemo scenes: 2 (neighbourhood with streets, overview of all 29 houses)An AI assistant was used to write the Blender Python scripts that built the house geometry, UVs, LODs and collision, based on the author's own design references. All models, textures and the final Unity prefabs were reviewed, corrected and tested by the author in the engine.




