A convenience store interior that arrives already stocked. 160 URP models, seven assembled prefabs including the whole store, day and night scenes, LODs and box collision.Built and tested in Unity 2022.3.5f1 with URP 14.0.8. URP only - materials use URP/Lit and are not set up for Built-in or HDRP.Demo scenes use realtime lighting, no baked lightmaps, but every mesh carries a UV1 channel if you want to bake. Box colliders only, no mesh colliders. No physics materials, navmesh or scripts.Desktop targets assumed. Mobile and VR are not certified.Build a convenience store interior that is already stocked. Drop in the finished store, grab one of the pre-filled sections, or place the 160 modules yourself.Everything is 1 unit = 1 meter on a 2 m grid with 3.2 m walls. The demo store interior is 10 x 14 m.WHAT YOU GET160 models, sorted:- Products (90): packaged goods, drinks, snacks, ready meals and household items- Architecture (32): walls, floors, ceiling with grid, facade, entrance, windows- Publications (16): magazines- Counter props (11): POS terminal, card reader, barcode scanner, receipt printer, change tray, cup stack, bags and more- Equipment (5): refrigerator bay, chest freezer, chilled display, heating station, wall cabinet- Fixtures (4) and furniture (2)The 90 products are 15 base shapes carrying 6 surface designs each. They share geometry, so ninety variants does not mean ninety unique meshes. That is how the shelves stay full without the triangle count running away.SEVEN ASSEMBLED PREFABSStocking shelves by hand is the slow part, so it is already done:- Store_Complete - the whole furnished store- Stocked_Aisle_1 / 2 / 3- Stocked_Refrigerator_Wall- Stocked_Magazine_Rack- Equipped_CheckoutDrop Store_Complete into an empty scene and you have a store. Or take one aisle into a level you already built.TWO DEMO SCENESStore_Day and Store_Night, both lit and ready to open. The night scene uses the same geometry with a different lighting setup, so you can see how the interior reads after dark.BUILT FOR URPEvery material is Universal Render Pipeline / Lit. 159 materials, no broken shaders, no pink. Textures are BaseColor, Normal and MetallicSmoothness.Collision is simple box collision, 405 boxes across the set, already on the prefabs.81 of the models carry LOD0 / LOD1 / LOD2 through a LODGroup. The remaining models are small props where a single mesh costs less than a LOD group does.UVs are non-overlapping on UV0, and there is a second UV channel on every mesh if you want to bake lightmaps.HOW THIS WAS MADEThe meshes came out of procedural Blender scripts. I wrote those scripts with AI assistance, then read the output, fixed what was wrong and re-ran until it matched the spec. The artwork on packaging, food and magazine covers is AI-generated and original to this pack, baked onto the meshes as texture maps. No text-to-3D service, photo scan, purchased model or downloaded texture went into this.All packaging and publication designs are invented and unbranded. Nothing here represents or claims affiliation with a real product or company. People on magazine covers are anonymous silhouettes with no facial detail.WHAT THIS IS NOTThis is environment art. There is no player controller, no shop or checkout logic, no inventory system, no characters, no exterior street, no audio and no UI.URP only. Built-in and HDRP are not configured, and materials will need converting if you move them.Lighting in the demo scenes is realtime. Nothing is baked, and no lightmap bake or LOD transition distance has been tuned for a shipping title. Mobile and VR performance is not certified.Setup notes are included in English, Japanese, chinese and Korean.Number of textures: 640Texture dimensions: 1024x1024 (576), 512x512 (60), 2048x2048 (4)Minimum polygon count: 12Maximum polygon count: 7,204Number of meshes/prefabs: 322 meshes / 167 prefabs (160 models + 7 assembled presets)Rigging: NoAnimation count: 0Animation type list: noneUV mapping: YesLOD information: LOD0 / LOD1 / LOD2 on 81 models, 162 reduced meshes in total. The remaining 79 models are single-mesh props.Types of materials: 159 materials, all Universal Render Pipeline / Lit, metallic workflowBoth the geometry and the surface artwork in this pack involved AI.Geometry: the meshes were produced by procedural Python scripts running in Blender. I wrote those scripts with AI assistance, then reviewed the output, corrected the scripts and re-ran them until the result matched the specification. No text-to-3D or mesh-generation service was used at any point.Artwork: the packaging designs, food imagery and magazine cover graphics are AI-generated raster images, created for this pack and baked onto the meshes as texture maps. They are original to this product.All packaging and publication designs are invented and unbranded. They do not represent, imitate or claim affiliation with any real product, brand or company. People appearing on magazine covers are anonymous silhouettes rendered without facial detail.No photo scans, purchased models, stock textures or third-party marketplace assets are included. Commercial products and reference photographs informed proportions during construction, but no reference image, logo or purchased asset ships inside this package.




