91 stylized temple and ruins models for URP, plus C# examples for levers, doors, keys, chests and pressure plates in three playable demo scenes.Tested in Unity 2022.3.5f1 with URP 14.0.8 on Windows. URP only; Built-in, HDRP and Unity 6 are not verified. The demo controls use the legacy Input Manager, so set Active Input Handling to Input Manager (Old) or Both. Add the three demo scenes to Build Settings in order for scene switching and reset. Mobile and VR are not tested.Build stylized temples and ancient ruins with modular architecture, ritual props, stone monuments and nature pieces. This Unity URP kit includes 91 models and three playable example scenes, with C# interaction examples for selected props.Arrange courtyards, ruined crossings and puzzle chambers using floors, walls, arches, pillars, stairs, bridges and broken variants. Add altars, statues, banners, vessels, crystals and vegetation to give each area its own character.WHAT'S INCLUDED- 91 reusable prefabs with URP materials. Separate parts, LOD meshes and demo terrain are not counted as extra models.- Modular architecture for a 1 m / 2 m grid, with 3 m walls, intact and ruined pieces, entrances and an arched double door.- Ritual props, monuments, treasure chests, puzzle devices, rocks and vegetation.- LOD groups on 35 selected models, each with LOD0, LOD1 and LOD2.- Three example scenes, six C# runtime scripts and a stylized flame shader.- QuickStart documentation in English, Korean, Japanese and Simplified Chinese.INTERACTION EXAMPLESSelected props demonstrate lever-operated doors, collectible keys and locked chests, relic sockets, a rune dial, pressure plates and a carry crate. Use the examples as references for your own adventure or puzzle logic.Keys are collected into a scene-session inventory, then used on a matching chest. A solved relic puzzle reveals a key to collect; it does not automatically unlock the chest. Torches and candles have animated flames and lights that can be toggled. Braziers contain wood and embers, with no flame, sparks or light.The demo player includes first-person exploration, an overview camera, scene switching, reset and recovery after falling into water. Only selected models are interactive; the kit is not a complete game framework.THREE EXAMPLE SCENES- 01_Sunlit_Temple: an orderly temple with a lever-operated gate and a key-and-chest sequence.- 02_Overgrown_Crossing: broken architecture, vegetation, a stream and a bridge, with a relic-to-key puzzle and water recovery.- 03_Trial_Sanctum: a crate, pressure plate and lever sequence, followed by a rune dial and relic socket puzzle.All 91 models appear at least once across the three scenes. Reuse the layouts or place individual prefabs in your own environments.SETUP AND SCOPETested on Windows with Unity 2022.3.5f1 and URP 14.0.8. URP is required. Built-in and HDRP materials are not included; Unity 6, macOS, Linux, mobile and VR have not been validated.The example controls use the legacy Input Manager. Set Active Input Handling to Input Manager (Old) or Both, and add the three example scenes to Build Settings in their numbered order for scene switching and reset.Chest seals disappear when unlocked; chains do not break or fall. The carry crate has collision disabled while held and may visually pass through walls. Progress lasts only for the current scene and clears on reset or scene change.No characters, skeletal rigs, baked animation clips or audio are included. The examples do not provide multiplayer replication, save/load, a general quest system or a full RPG inventory.PREVIEW NOTESPreview images show the included content rendered in Unity URP. Some views hide obstructing geometry to show the layout; the model catalog normalizes display size per tile.AI-ASSISTED PRODUCTIONAI coding tools assisted with model-generation scripts, Unity scene setup, example logic and documentation. The publisher directed and revised the designs, reviewed renders and tested the scenes. Details are disclosed in the AI usage field.CONTENT91 model designs / 91 Unity prefabs. Separate parts, LOD meshes and demo terrain are not counted as additional models.3 example scenes; 6 C# runtime scripts in the TempleDemo namespace; 1 custom flame shader.QuickStart documentation: English, Korean, Japanese and Simplified Chinese.GEOMETRYMinimum: 108 triangles (Floor_1m).Maximum: 58,472 triangles (TreasureChest_Locked, including its chains).Total: 196,572 triangles across the 91 base models, excluding LOD meshes and demo terrain. These are geometry counts, not measured rendering costs.13 models have separate parts.35 models use LODGroup components with LOD0 / LOD1 / LOD2; reduced levels are approximately 65% and 40% of the base geometry.MATERIALS AND UVS37 URP materials using color, metallic, smoothness and emission values.Texture maps: 0. Texture dimensions: not applicable.UV0 channels are present on all 181 model, separate-part and LOD meshes. The two demo terrain/water meshes have no UV0. A texture-ready unwrap is not promised.RIGGING AND MOTIONRigging: No. Baked animation clips: 0.Lever, door, chest lid, rune dial, pressure plate and flame movement is driven by the example scripts.SCALEMeters. 1 m / 2 m floor grid; walls are 3 m high.Carry crate: 1.4 x 1.4 m (internal asset name WeightCrate_2m).REQUIREMENTSTested with Unity 2022.3.5f1, Universal RP 14.0.8 on Windows.URP only; Built-in and HDRP materials are not included.Legacy Input Manager (Old) or Both required for demo controls.Add 01_Sunlit_Temple, 02_Overgrown_Crossing and 03_Trial_Sanctum to Build Settings in that order.Universal RP is a Unity Package Manager dependency. No Asset Store package dependency.Unity 6, macOS, Linux, mobile, VR and console compatibility/performance have not been validated.CONTROLSWASD move; mouse look; E interact/pick up/put down; Shift run; Tab overview; 1/2/3 change scene; R reset; Esc release mouse.DELIVERYUnity .unitypackage containing prefabs, native Unity mesh assets, materials, scripts, shader, scenes and four-language documentation. Blender authoring originals are not included.AI coding tools assisted with the Blender Python scripts for model and LOD generation, Unity scene assembly and material setup, C# interaction examples, and the flame shader. Claude (Anthropic) was used to write the QuickStart documentation in English, Korean, Japanese and Simplified Chinese.The publisher directed the design, reviewed rendered images and requested revisions, including changes to the locked chest chains, carry crate size, and torch and candle stand shapes. The Unity scenes and example logic were checked with automated play tests in Unity 2022.3.5f1. Preview images are Unity renders of the included scenes and prefabs.




