Build branching dialogue visually, localize it through CSV/TSV spreadsheets, and run it safely with validation, audio, conditions, actions, and optional Unity adapters.Compatible with the Built-in Render Pipeline and Universal Render Pipeline (URP). StoryPaws uses Unity UI Toolkit and does not require pipeline-specific shaders. HDRP and Custom Render Pipelines have not been included in the current validation matrix.StoryPaws is a visual dialogue-authoring and localization toolkit designed to help Unity developers create, organize, translate, and run branching conversations.Build dialogue through a node-based editor where you can connect linear sequences, choices, responses, conditions, actions, speakers, endings, sound effects, and music. The included validation tools detect broken connections, unreachable nodes, invalid data, and potential dialogue softlocks before they reach players.Keep narrative structure separate from translated text. StoryPaws generates stable localization keys and supports atomic CSV and TSV import and export, making it easy to work with Excel, LibreOffice, Google Sheets, or professional translators. Preview any configured language directly inside the dialogue graph and use fallback text while translations are incomplete.At runtime, StoryPaws provides a UI-independent dialogue session with typewriter text, choices, responses, configurable auto-advance, localization, diagnostics, and safe completion behavior. Optional adapters for uGUI, TextMeshPro, and the Unity Input System are included, while custom UI and input systems can integrate through the public runtime API.A functional Getting Started scene, reusable dialogue panel, sample localization table, audio examples, offline documentation, and migration tools are included.StoryPaws does not require an account, subscription, external API, or network connection. It does not provide machine translation, save-game persistence, cloud collaboration, or XLSX import.Key features:• Visual node-based editor for linear and branching dialogue• Choices, responses, endings, speakers, portraits, conditions, and actions• Boolean, Integer, Float, and String narrative variables• Stable IDs and localization keys• CSV and TSV localization import and export• Atomic spreadsheet import with validation and fallback support• Multi-language preview directly inside the dialogue graph• Runtime typewriter text, choices, responses, and configurable auto-advance• Structural validation for broken links, unreachable nodes, invalid data, and potential softlocks• Node-authored sound effects and music commands with fade support• Optional uGUI, TextMeshPro, and Input System adapters• Public API and events for custom UI, input, audio, and game-system integrations• Non-destructive migration tool for compatible legacy dialogue data• Functional Getting Started scene and reusable sample prefab• Complete offline documentation and troubleshooting guides• Render-pipeline-independent runtime core• No network service, account, subscription, or external API requiredRequirements:• Unity 6000.4.6f1 or newer• Unity UI 2.0.0 when using the included uGUI adapter and sample• Input System 1.19.0 when using the included Input System adapter and sample• TextMeshPro Essential Resources when using the included presenter and sample• Validated with Built-in Render Pipeline and URPCurrent limitations:• XLSX files must be exported as CSV or TSV before import• Save-game persistence and machine translation are not included• HDRP and Custom Render Pipelines are not part of the current validation matrixAI-assisted tools were used for code drafting, documentation, localization drafts, and marketing artwork. All code, integrations, documentation, translations, validation, and package functionality were manually reviewed, edited, and tested by the publisher.




