PRISM - Realistic Post-Processing
Gadget Games
$25.00
Date |
Price |
---|---|
Date |
Price($) |
03/18(2018) |
45.0 |
03/24(2018) |
45.0 |
04/30(2018) |
25.0 |
05/14(2018) |
17.5 |
05/14(2018) |
25.0 |
11/26(2024) |
25.0 |
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PRISM v3 is finally here! Visit here to get your hands on the latest PRISM. Support for PRISM 2.0 will continue in Unity 5.x and 2017.x.
PRISM 2.0 has arrived! With new HQ Sharpen, Color Enhance, Layered Flares, and 14 more realistic, high-performance effects, the next generation of Post-Processing for Unity is here.
New in 2.1: PRISM-Volumes! Post-Process volumes make it easy to set effects in different areas of your scene.
PRISM is an all-in-one post-processing solution for Unity, designed to incorporate multiple highly optimized post-processing effects into one "Uber-Shader" to reduce expensive blit passes and greatly increase performance.
PRISM Includes the following effects:
Natural Bloom
-Supports no threshold, multi-layered HDR bloom, or adjustable threshold bloom
-Temporal stability (anti-flicker)
Layered Flares
-Highly customisable lens flares, fully integrated into the Bloom pipeline
Color Enhance
-A smart saturation algorithm that makes colours 'pop'
HQ Sharpen
-Easy to use luma sharpening algorithm with no artifacts
Brighten
-Curve-based brightness algorithm
Ambient Obscurance
-Scalable, high performance AO - works perfectly in open world scenes!
Smooth Fog
-Multi-color distance based fog, with full pipeline integration, light (bloom) shines through fog!
Lens Dirt
-Brightness-based, BF4-style lens dirt
Tonemapping
-State of the art 'RomB' tonemapping operator as default, with ACES and standard Filmic Tonemapping alternatives
-Fully tweakable values on all tonemapping operators
Depth of Field with Bokeh
-Bokeh temporal stability (anti-flicker)
-Easily customizable focus lengths, bokeh intensities, and blur amounts
Eye Adaptation
-High performance, variable exposure speed
-Automatically applied to all effects in the pipeline
Chromatic Aberration
-Vignette shape and vertical edge shape supported
Vignette
-Adjustable intensity for easy effect creation
Filmic Noise/Dither
-Procedural GPU noise
-Not supported on mobile
UI Blur
-Shared-pass UI Blur effect, effectively free when combined
All effects are HDR & LDR compatible. PRISM is fully compatible with, & tested on all major platforms: XBox One, PS4, WiiU, PC, Mac, Mobile (SM3.0), WebGL (SM2.0, limited subset of effects)
PRISM also features an artist-friendly workflow with PRISM Presets. A PRISM Preset is a scriptable object file that stores every value in your PRISM inspector and can be loaded at runtime with a simple API call, or swapped in-editor.
PRISM offers a feature-packed, easy-to-use inspector GUI that anyone can understand. You don't have to know what an F-Stop, ISO Number, or Aperture Length is to get the best results - and with all effects applied to the scene-view, you'll never have to swap between scene and game views while designing.
Demo scene with models & textures included!
Stay up to date in our forum thread!