Field Of View
Alexey Anufriev
$25.00
Date |
Price |
---|---|
Date |
Price($) |
03/16(2018) |
25.0 |
11/11(2020) |
12.5 |
11/13(2020) |
25.0 |
12/13(2021) |
12.5 |
01/12(2022) |
25.0 |
11/22(2024) |
25.0 |
Jump AssetStore
Scriptable Render Pipelines (URP or HDRP) are not supported at the moment.Field of View is a component that helps to implement visualization of the area visible by the character. With its help, it is possible to implement game mechanics nicely represented by stealth-oriented real-time tactics games.Documentation | Unity ForumField of View component has the following features:● works nicely in 3D mode;● can be individually/in bulk configured for any number of characters;● is not static, it simulates the behavior of real character who can look around, seek for someone, etc;● supports three modes of rotation:1. ‘calm’ patrol, if no targets have appeared in the Field of View;2. ‘peer’ on a target, whenever it is inside the Field of View area;3. ‘cool-down’ after the target has just been gone out of Field of View area;● supports flexible customisation of rotation patterns;● supports different timings for target detection and cool-down periods;● has a very flexible configuration of interaction with the game environment: transparency of every layer can be configured separately;● allows to style visible Field of View area with colors or textures;● has editor extension that simplifies the configuration and makes the area visible in both: play and edit modes, thus simplifies the process of level design;therefore the Field of View behavior can be simulated in a very realistic way.Field of View has the following limitations:● Scriptable Render Pipelines (URP or HDRP) are not supported at the moment.