294 sounds for PS1-style survival horror games.Works in any pipeline: the sounds are plain AudioClips and the demo scene's UI is IMGUI. Tested in Built-in, URP (2D and Universal Renderer) and HDRP.294 sounds for PS1-style survival horror games. Footsteps on concrete, tile, metal grating, flooded floors, gravel and mud, creaking doors, cell doors and roller shutters, a shot for each of 14 guns with their reloads, a bat, an axe and a chainsaw, zombies, ghosts and things that crawl, levers, valves, keypads and fuse boxes for the puzzles, loops of a basement, a hospital and rain on the window, string stabs and jump-scare hits, and the typewriter save, the save room and the key item.Every one plays in the preview video.What's insideFootsteps (47): concrete, tile, metal, old wood, carpet, water, debris, broken glass, gravel, grass, mud, 4 of each; landingsDoors (28): creaky doors, close and slam, steel door, locked rattle, lock and unlock, knock and bang, kicked in, roller shutter, lift gate, bell and motor, locker, drawer, breaker, safe dial, iron gate, cell door, trapdoor, wardrobeWeapons (49): shots for 9mm and .45 pistols, .38 revolver, .44 magnum, pump, double-barrel and sawn-off shotguns, bolt and lever rifles, assault rifle, SMG, machine pistol, flare gun, grenade launcher, silenced pistol and crossbow; a shot far off; bursts; explosion; slide, magazine, cylinder, speedloader, pump, break-open, bolt, lever and crossbow actions; casingsMelee & hits (24): pipe, knife, bat, axe and machete swings, pipe and bat on a body and a wall, axe into a body and wood, stab, slash, punches, kick, bone crack, blood splat, bullet into flesh and concrete, ricochet; chainsaw start, idle loop and revCreatures (39): zombie moans, attack and eating, growls, screeches, roar near and far, death moan, gurgle, breathing, hiss, flesh, bite, shambling, crawler, giant steps, tentacle, ghost wail and moan, creepy laugh, dog growl, bark and whimper, skitter, insect swarm loop and chitter, bats, crow and its flight, ratsAmbience (26): 8 seamless loops (basement, hospital, boiler room, rain on a window, night wind, sewer, fire, forest at night); low, metal and string drones, corridor wind, fluorescent hum, generator, sewer drips, heartbeats, scared breathing, whispers, radio and TV static, thunder near and far, air-raid siren, distant scream, ringing earsStingers (21): string stabs and screech, cello and choir clusters, glass, jump-scare hit, boom, braam, metal impact, whoosh hit, piano cluster, reverse swell, riser, tension that cuts off, gasp, heartbeat, static burst, music box and its wind-down, church bell, metal screechMenus (23): cursor, select, back, error, item pickup, key item, ammo, weapon equip, examine, inventory, map, file, page turn, typewriter save, save room, heal spray and pills, combine, game over, door transitionObjects (37): glass, bottle and bulb breaks, body falls, pipe drop, debris, chain, wheelchair, gurney, phone ring, clock, flashlight, light switch, pipe knock, vent, rope; for the puzzles: lever, valve, keypad press, accept and deny, fuse, power on and off, padlock, bolt cutter, barricade, crate break and push, cabinet search, paper, stone slab, gears, a mechanism letting go, manhole coverEvery sound as WAV (44.1 kHz, 16-bit), in folders by category.PS1 sound: nothing over the 22 kHz sample rate PS1 games streamed their sounds at, in concrete corridors, small tiled rooms and big empty halls.Levelled for play: footsteps and ambience sit under shots, stingers and creatures, so the defaults already balance.Four variations of every footstep, so repeats don't sound like repeats.The loops (ambience, the insect swarm, the chainsaw's idle) wrap without a seam.Trimmed, with no clicks at the edges. Works in any engine: Unity, GameMaker, Unreal, web and mobile.Made forPSX Firearms: its 14 guns, and a shot and the reload for each.PSX Melee Weapons: its knives, axes, bats, pipes and chainsaw, and a swing and a hit for them.PSX FX: the muzzle flashes, impacts, blood and explosions to see with them.PSX Look, the PS1 shader, and the PSX kits and props that go with it.PSX Horror UI: the menus to play these in, the inventory, map, files and typewriter save of a PS1 survival horror game.Analog Horror SFX: the static, tape, phone and broadcast sounds of the found footage around it, 205 of them.PSX UI SFX: 179 menu sounds through the PS1's own sound chip, from the press-start screen to the game over.PSX Horror HUD: the in-game HUD, prompts that follow the pad or the keyboard, the meters, the ammo and YOU DIED, with 72 button glyphs (the prompts free).Escape Puzzle Kit: doors, locks, keypads, fuse boxes and an inventory for Unity 6, with 100 working props, already playing these sounds.Free samplePSX Horror SFX Free has 30 of these sounds to try first.Every sound as an AudioClip, a folder per kind, and a demo scene with a button per sound.Unity 6.3 or later; the WAVs import in any version.A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://heyheythere.com/demos/psx-horror-sfx/Code written with the help of AI (Anthropic's Claude); no generative image, 3D or audio model.


