Anime schoolgirl character with all 52 ARKit blendshapes, 3 color variants, bundled spring-bone hair and cloth physics, and 40 animation clips. Humanoid rigged and ready on import.RabbiSenpai is a stylized anime schoolgirl built for real-time projects. She ships as three ready-to-use prefabs in different color schemes — each one Humanoid rigged, physics enabled, and set up to work the moment you drag her into a scene.Full ARKit face tracking supportThe head mesh carries the complete set of 52 ARKit blendshapes (138 blendshapes in total). She can be driven by iPhone/iPad face capture, VTuber tools, or your own expression system with no remapping and no extra setup. The blendshape naming follows the ARKit standard used across VTuber and social VR applications, so existing face tracking setups work without modification.Secondary motion included — no additional purchase requiredHair, skirt, shoulder ribbon, chest, the school bag and the rabbit accessory all move through a lightweight spring-bone system bundled with this package. Twelve chains and a body collider are already tuned on every prefab. There is no dependency on any paid physics asset and no scene manager object to add — import the character and she moves.Three color variantsThree complete prefabs with their own hair, skin, face and uniform textures, so you can populate a scene with distinct characters from a single purchase.40 animation clipsIdle, sleep, walk, run, strafe, crouch, prone, fall, eight hand poses, and a set of facial expression clips driven by blendshapes.Toon shading, ready to renderMaterials use the lilToon shader, which is included in the package under the MIT license. Nothing to download separately — outlines, rim light and gloss masks are already authored.Also includedA school bag accessory as its own prefab, and a heart particle effect with sound. The effect is attached to each character but disabled by default, so nothing plays unexpectedly; enable it in the Inspector or from script when you want it.Suitable for anime and VTuber projects, visual novels, third-person games, cutscenes, and any project that needs an expressive stylized character.RequirementsUnity 2022.3 LTS or later, Built-in Render Pipeline, Linear color space recommended.Number of textures: 28Texture dimensions: 2048x2048 (25), 1024x1024 (1), 512x512 (2)Polygon count of RabbiSenpai: 63,966 triangles / 39,555 vertices (RabbiSenpai_2 and _3). RabbiSenpai_1 is 62,606 triangles / 38,791 vertices.Minimum polygon count: 1,360 triangles (Socks mesh)Maximum polygon count: 20,325 triangles (Hair mesh)Number of meshes/prefabs: 8 meshes / 5 prefabsRigging: Yes (Humanoid, 110 transforms)Animation count: 40Animation type list: 22 Humanoid, 18 GenericUV mapping: YesLOD information: NoneTypes of materials and texture maps: 14 materials — 12 lilToon toon-shaded materials and 2 additive particle materials. Texture maps include base color, normal (2), emission, and mask maps for outline width, gloss/luster and rim light.Blendshapes: 138 on the face mesh, including all 52 ARKit shapesPhysics: 12 spring-bone chains and 1 collider per character, provided as scripts inside the package with no external dependencies




