A Unity 2D toolkit for Auto Grid, Manual Slice and runtime slicing, with fragment pooling, reassembly and export tools.Compatible with Unity 6000.3.13 and higher. Works seamlessly with both the New Input System and the Legacy Input Manager.💥 Bring Dynamic 2D Destruction & Slicing to Your Unity Projects!2D Destruction Pro is an all-in-one Unity 2D slicing and destruction toolkit built for creating breakable objects, custom-authored fragments, and real-time gameplay cuts.🚀 3 Ways to Power Your Gameplay🛠️ 1. Fast & Flexible Editor AuthoringMultiple Cut Modes: Craft precise layouts using Straight, Polygon/Region, Rectangular, and Pencil cuts.Instant Generation: Quickly shatter objects using Auto Grid or realistic Voronoi Fractures.Targeted Fragment Editing: Refine a single selected fragment without altering the surrounding pieces.Visual Inspection Tools: Preview fragments, inspect boundaries and colliders, and fine-tune polygon geometry directly inside the Manual Slice Editor.⚔️ 2. Interactive Runtime SlicingDynamic Gameplay Cuts: Slice objects in real time with full support for Line, Finite Segment, and Ordered Path cuts—perfect for Fruit-Ninja-style mechanics.Recursive Slicing: Slice already-broken pieces multiple times with configurable runtime safety limits to keep performance smooth.⚙️ 3. Smart Physics, Pooling & ReassemblyUnified Workflow: Automated mesh, collider, physics, object pooling, and reassembly management for every generated piece.Granular Fragment Control: Configure individual mass and kinematic states per fragment.Rich Gameplay Data: Easily access Fragment IDs, parent/original lineage, generation depth, area ratios, and cut position/direction to drive custom scoring, logic, and VFX.📦 Everything Included in the Package🖼️ Ready-to-Use Exports: Export generated pieces as individual PNG fragments, image-only prefabs, or complete destruction-ready prefabs.🛡️ Built-In Safeguards: Maintain high FPS with configurable geometry and runtime slicing safety limits.💻 Coder-Friendly API: Hook into your game effortlessly using clean C# APIs and slice/reassembly events.⚡ High-Performance Backends: Runs out-of-the-box on a standard Managed C# backend, with optional Jobs/Burst integration for accelerated fragment movement (includes automatic fallback to Managed C#).🎮 Quick-Start Examples: Jump right in and test mechanics immediately with included sample scenes.All Features✅ Manual Slice Editor ✅Auto Grid Slicing ✅Straight Cut Authoring ✅Polygon / Region Cut Authoring ✅Rectangular Cut Authoring ✅Pencil Cut Authoring ✅Voronoi Fracture Generation ✅Selective Sub-Fragmentation ✅Vertex & Polygon Geometry Editing ✅Selected Fragment Mini-Preview ✅Clean Boundary & Collider Inspection ✅Tight & Full Rect Sprite Support ✅Per-Fragment Mass & Kinematic Settings ✅Runtime Slice ✅Line / Segment / Path Slicing ✅Recursive Runtime Cutting & Safety Limits ✅Runtime Slice Interactor ✅Built-In Fragment Pooling✅Object Reassembly Support ✅Runtime Fragment Metadata ✅Fragment Lineage / Ancestry Tracking ✅PNG Export ✅Prefab Export (Image-Only & Destruction-Ready) ✅Advanced Pro API & Lifecycle Events ✅Jobs / Burst Integration (with Managed C# Fallback) ✅Advanced Pro Workflows & Sample Scenes 🎯 Who is this for? Purpose-built for Unity developers creating:✔️ Breakable environment props & obstacles✔️ Destructible 2D physics objects✔️ Custom-authored shatter animations & fragment layouts✔️ Responsive real-time slicing & cutting gameplay- Auto Grid: Generate configurable grid-based fragment layouts.- Manual Slice Editor: Author Straight Cut and Polygon/Region/Voronoi Cut layouts.- Runtime Slice: Perform line, segment and ordered path cuts during gameplay.- Fragment Pooling: Reuse fragment objects with configurable pool capacity.- Runtime Limits: Configure cut, fragment, vertex, depth, path, speed and pool safeguards.- Fragment Metadata: Access IDs, ancestry, generation, area, bounds and original/parent ratios.- Reassembly: Restore the original runtime source object.- PNG Export: Export generated fragments as cropped transparent Sprite assets.- Prefab Export: Create a combined prefab containing authored fragment objects.- Developer API: Simple and detailed runtime slicing APIs.- Slice Events: Subscribe to slice validation, completion, fragment creation, failure and reassembly events.- Jobs/Burst: Optional high-performance fragment movement backend with Managed C# fallback.- Samples: Manual Polygon and Runtime Swipe examples included.- Physics: Rigidbody2D and polygon/box/none fragment collider options.Marketing images were generated using AI tools.AI tools were used during the development process for coding assistance, documentation assistance, and marketing image generation. The final package, code, documentation and marketing materials were reviewed and validated as part of the release process.




